Posted on November 18th, 2009 by Carlos Camacho

Big Nerd Ranch, Inc. is starting the new year with three of their most popular classes:
Class: Beginning Cocoa Bootcamp
Instructors: Mark Fenoglio and Scott Ritchie
Date: January 9-15, 2010
Location: The Big Nerd Ranch, Atlanta, GA
Cost: $4750, including meals, lodging, and ground transportation to and from the Atlanta airport
To register: http://bignerdranch.com/RegistrationForm?cid=1198
Class: Beginning Ruby on Rails Bootcamp
Instructors: Brian Hardy and Charles Quinn
Date: January 16-22, 2010
Location: The Big Nerd Ranch, Atlanta, GA
Cost: $4300, including meals, lodging, and ground transportation to and from the Atlanta airport
To register: http://bignerdranch.com/RegistrationForm?cid=1198
Class: Beginning iPhone Bootcamp
Instructor: Mark Fenoglio and Joe Conway
Date: January 30 – February 5, 2010
Location: The Big Nerd Ranch, Atlanta, GA
Cost: $4750, including meals, lodging, and ground transportation to and from the Atlanta airport
To register: http://bignerdranch.com/RegistrationForm?cid=1198
Posted on November 17th, 2009 by Carlos Camacho

The interactive media group at Apple is looking for a skilled software engineer to work on interactive multimedia experiences on the iPhone and iPod Touch. The position on the team is to help design and implement interactive multimedia experiences on the iPhone and iPod Touch. The position also requires a creative thinker who can contribute and comment on the design process as well as being flexible enough to aid in all aspects of production such as asset management and able to work to a deadline. The position requires the following:
- Strong C / C++ / Objective-C / iPhone background preferred
- 3-4 years of video game development experience, shipped at least one AAA title
- Must be a passionate gamer
- Have skills in audio systems, graphics pipeline, and network programming a plus
- Demonstrate the ability to work in small dynamic team
This could be the dream job for someone in our community so please spread the world.
Posted on November 16th, 2009 by Carlos Camacho

Software development company Runtime Revolution Ltd introduced today Revolution 4.0 for application and Web development, available for the first time in a free version. Rev 4.0 brings the ability to deploy your application straight to the web, without recoding or writing a line of html. Just select “Build for Web” from the file menu and exactly the same application as you previously deployed on the desktop can run in any standard web browser. And on Mac, Windows and Linux. A descendant of Apple’s HyperCard, Rev enables software construction for everyone. The revTalk programming language is easy-to-use and memorable, making it easy to comprehend months after code is written, and therefore more effortlessly maintained. With a free version and Web plugin, anyone can begin writing software right away.
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Posted on November 13th, 2009 by iDevGames

The ShiVa Editor allows developers to publish games and applications for the Web, PC, Mac and iPhone. This release adds stunning new visual effects expected in next-generation games such as depth of field, velocity blur, cascaded shadow maps algorithm, infinite ocean simulation with advanced shading system, dynamic textures, video streaming, Voice-Over-IP, DWF import, etc. The developer, Stonetrip, has also made a number of performance improvements.
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Posted on November 11th, 2009 by Carlos Camacho
iVersion allows you to access your subversion projects on the move with an easy to use interface. iVersion brings native svn support to the iphone and allows browsing of the folder hierarchy, viewing and editing of small files such as programming code or txt files. iVersion also allows you to view the commit log or history of a file, including dates, commits and usernames. With iVersion you have a powerful SVN client at your fingertips even when your away from your desktop. Are you hosting your SVN projects on your PC? Use iVersion to backup your projects. Spotted a typo in your code? Use iVersion to edit your sources without needing to turn on your PC.
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Posted on November 8th, 2009 by Carlos Camacho
SDL_mixer is a cross-platform sample multi-channel audio mixer library. It supports any number of simultaneously playing channels of 16 bit stereo audio, plus a single channel of music, mixed by the popular MikMod MOD, Timidity MIDI, Ogg Vorbis, and SMPEG MP3 libraries. This release features the following improvements:
- Added
Mix_Init()/Mix_Quit() to prevent constantly loading and unloading DLLs
- Check for fork/vfork on any platform, don’t just assume it on UNIX
- Fixed export of
Mix_GetNumChunkDecoders() and Mix_GetNumMusicDecoders()
- Use newer MIDI API on Mac OS X 10.5+
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Posted on November 4th, 2009 by Carlos Camacho
Apptizr is a new personalized iPhone app recommendations service that just launched in private alpha. Apptizr captures individual user’s interests to make personal app recommendations. Users can receive app recommendations both on the Apptizr website and via a weekly email.
As a special treat, we have secured 50 invites for iDevGames readers to be able to preview this service. To sign up, can go http://www.apptizr.com/invite/vi and type in the invite code “4iDevGames”. The first 50 readers to use this code will be able to sign up.
With over 100K apps approved by the Apple App Store, finding high quality apps that match your interests is like finding a needle in the haystack. Apptizr does the heavy lifting through our proprietary algorithm that matches the users’ interest with the right apps. The engine is smart enough to learn more about our users’ preferences over time as they tell the service whether they liked the recommendations or not. Apptizr also evaluate the applications for quality and only recommend the best apps in each category to the users. It’s definitely a service worth checking out.
Posted on November 1st, 2009 by Carlos Camacho

Gendai Games has announced the introduction of the Game Salad Membership Program and the conclusion of the iPhone Early Access Beta Program. Members of the GameSalad Membership Program now have the ability to publish their GameSalad-made games to the iPhone at the cost of only $99 per year for an Express membership. The GameSalad Membership Program features two tiers of membership: the $99 Express membership intended for casual and prosumers, and the $1999 Pro membership intended for studios and professional developers.
Launched earlier this year, GameSalad empowers individuals with the tools to make their own games without the need to write a single line of programming code. Since the introduction of the iPhone game export feature is used to develop custom games. As a member of the GameSalad Membership Program, creators gain access to GameSalad Viewer and the iPhone export service. GameSalad Viewer is an iPhone app that connects with GameSalad Creator through a wireless connection, allowing a game to be sent directly to the iPhone without having to go through an Xcode build process for testing and playing. The iPhone export service is the method by which a GameSalad-made game gets converted for submission to the iPhone App Store.
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Posted on October 28th, 2009 by Lincoln Green
Unity Technologies, the developers of the Unity game engine, have announced that they are releasing the indie version of the game engine for free.
Today at the Unite Conference, Unity Technologies, the leading provider of the multi-platform game development platform for Web, PC, Mac, Wii and iPhone, announced that version 2.6 of its Unity Platform is available and that the feature-packed Unity (formerly known as Unity Indie and priced at $199) is now available at no cost at http://unity3d.com/unity/download to make it possible for all developers to get access to the best development platform available. Unity Pro will continue to be priced at $1,499 per license.
Addition info can be found in the Official Press Release.
Posted on October 24th, 2009 by Carlos Camacho
Starting life as ZBasic, FutureBASIC has had a loyal following on the Mac since Chris Stasny took over under Staz Software. We’ve reviewed FutureBASIC in the past, and even received some entries into uDevGames made with this IDE. In August 2005, Staz Software was severely hit by Hurricane Katrina and with advancements in Mac OS X, FutureBASIC headed towards the way of CodeWarrior. Staz Software released FutureBASIC as freeware in 2008 but we haven’t heard much from the community until now — an independent team of FutureBASIC programmers developed a translator that allows FutureBASIC to generate applications as Universal Binaries through the use of the open source GCC compiler. The translator, FBtoC is available for download and is currently at version 1.4.1. FutureBASIC 5.4.1 is also available from this project’s site.
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