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Collision Detection and Spatial Indexes
In the realm of collision detection and other game code, a good broadphase algorithm can be vital for many kinds of games to run in real time if they have a lot of moving objects in the game. Learn how to write your own.

iGIPF — An iOS Game in 2 Weeks
Follow along with the development of iGIPF, a casual strategy game created in two weeks for the iPhone.

Cocos2d for iPhone 1 Game Development Cookbook Review
This book covers version 1.0 of Cocos2d for iPhone, and targets developers familiar with Obj-C looking to create 2D games for iOS.

King of Dragon Pass — Postmortem
King of Dragon Pass is a game for iPhone, set in Glorantha (world of the games HeroQuest and RuneQuest).

The postmortem of Z1, a uDevGames 2011 entry which took second place for Best Story and Best Graphics. Z1 was created by Carlos Camacho and Doug Whitmore.

The postmortem of Flying Sweden, uDevGames 2011 winner for Best Graphics and Most Original, created by Will Miller.

The postmortem of the uDevGames 2011 winner Kung Fu Killforce from Justin Ficarrotta. KFK won Best Overall Game, Best Presentation, and Best Audio.

The postmortem of Convergence, the uDevGames 2011 winner for Best Gameplay, and 4th place Overall.

The postmortem for the uDevGames 2011 winning 2nd place Overall, Leader of Mans, by Andy Korth.

The postmortem for uDevGames entry TimeGoat, by Priyesh Dixit, which placed 1st for Best Story.
- Postmortem Felinity Postmortem Oct 15, 2011
- Postmortem Your Story Postmortem Oct 15, 2011
- Article uDevGames Survival Guide Jul 01, 2011
- Review Cocos2d for iPhone 0.99 Beginner's Guide Review Mar 15, 2011
- Editorial GDC 2011: Alex Diener's After Action Report Mar 09, 2011
- Editorial GDC 2011: Howling Moon's After Action Report Mar 08, 2011
- Article Tips for Creating Audio for the iPhone Jan 10, 2011
- Review Beginning iPad Development for iPhone Developers Oct 18, 2010
- Review Beginning iPhone Game Development Aug 26, 2010
- Postmortem Chopper 2 for iPhone Postmortem Aug 19, 2010
About iDevGames
iDevGames is and has been the place for Mac and iOS game programmers to share ideas, knowledge, code, graphics, audio, and a helping hand to each other for over a decade. In addition to providing a home for a large community of developers, iDevGames also periodically runs contests to encourage new game development. iDevGames runs the largest Mac game programming contest, uDevGames, which to-date has awarded tens of thousands of dollars in prizes.
Through contests and community support, iDevGames has been the catalyst for fostering the careers of many game developers and creation of a multitude of new games, and has the goal of continuing to do so.
