Quickly

The uScript Visual Scripting Tool for the Unity engine allows non-technical developers to dive right into scripting complicated setups without needing to write a single line of code. uScript can be used for anything from rapid prototyping gameplay ideas to final complicated setups ready to ship in your final product. uScript Personal Learning Edition was created to provide free access of the full power of the software for non-commercial use.

About uScript
Personal Learning Edition

An interesting talk presented by Jonathan Blow and Marc ten Bosch at Indiecade on October 7, 2011, about how to create your game with central truths about how the game’s universe works, and how to design the game around discovering how the universe works and how to use it.

See the video

Game Engines iTorque 2D 1.5 Released Sep 30, 2011

The "iTorque 2D":http://www.garagegames.com/products/torque-2d/iphone game engine allows developers to deploy to all of the current iOS devices. The 1.5 release includes many updates requested directly by users, 30 new behaviors, and the robust Feature Demo. The Feature Demo includes explicit examples of implementing functions such as loading game levels, gyroscope and accelerometer motion control, and robust multi-touch. iTorque2D is just $99.

Game Engines Unreal Dev Kit now for Mac OS X Sep 21, 2011

Epic’s September 2011 beta of the Unreal Development Kit now builds Mac games! The development tools still don’t run on a Mac, but you can now use the free version of the industry’s most popular game engine to make games for Windows, Mac, and iPhone. How awesome is that?

September Beta News
UDK Mac page

iOS Audio iOS Audio/OpenAL Games Presentation Aug 30, 2011

This is a two hour presentation by Eric Wing on programming iOS Audio & OpenAL based on the book, “Beginning iPhone Games Development” (Apress). The talk was presented at the Silicon Valley Chapter of CocoaHeads for the August 18th, 2011 meeting, hosted at the Google campus in Mountain View, CA.

Watch on YouTube

Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad. The book is due to be released in December 2011.

iOS Code Turn your iPhone into a Game Pad Aug 05, 2011

Joypad turns your iPhone or iPod into a game pad for use with Mac or PC computers. It’s free and there’s a developer SDK. Definitely worth a look.

iDevGames uDevGames 2011 Has Begun! Jul 01, 2011

The uDevGames 2011 contest has officially begin. You have three months to finish your entry! Get started now and win big prizes!

uDevGames Website

This is the original design document for Grand Theft Auto, from even before it was called Grand Theft Auto. It’s a pretty fun (and short read).

Pedestrians…can be run over by cars. Type of pedestrians could include:
* schoolchildren & lollipop lady
* dogs

See the documents on Flickr

Books Get GPU Gems 1-3 Free Feb 02, 2011

NVIDIA is hosting the first three of the GPU Gems books series for free on their website. There’s a lot of valuable information in these books and now they’re free!

GPU Gems Books

Features

King of Dragon Pass — Postmortem

King of Dragon Pass is a game for iPhone, set in Glorantha (world of the games HeroQuest and RuneQuest).

Z1 Postmortem

The postmortem of Z1, a uDevGames 2011 entry which took second place for Best Story and Best Graphics. Z1 was created by Carlos Camacho and Doug Whitmore.

Flying Sweden Postmortem

The postmortem of Flying Sweden, uDevGames 2011 winner for Best Graphics and Most Original, created by Will Miller.

Kung Fu Killforce Postmortem

The postmortem of the uDevGames 2011 winner Kung Fu Killforce from Justin Ficarrotta. KFK won Best Overall Game, Best Presentation, and Best Audio.

Convergence Postmortem

The postmortem of Convergence, the uDevGames 2011 winner for Best Gameplay, and 4th place Overall.

Leader of Mans Postmortem

The postmortem for the uDevGames 2011 winning 2nd place Overall, Leader of Mans, by Andy Korth.

TimeGoat Postmortem

The postmortem for uDevGames entry TimeGoat, by Priyesh Dixit, which placed 1st for Best Story.

Felinity Postmortem

The postmortem for Felinity, a uDevGames 2011 entry by Brian Ramagli which won third place in Originality, and sixth place Overall.

Your Story Postmortem

The postmortem for uDevGames 2011 entry Your Story, by Max Williams and Scott Lembcke, which placed 3rd Overall

uDevGames Survival Guide

Learn how to survive entering uDevGames from the multiple-time winner Justin Ficarotta.

About iDevGames

iDevGames is and has been the place for Mac and iOS game programmers to share ideas, knowledge, code, graphics, audio, and a helping hand to each other for over a decade. In addition to providing a home for a large community of developers, iDevGames also periodically runs contests to encourage new game development. iDevGames runs the largest Mac game programming contest, uDevGames, which to-date has awarded tens of thousands of dollars in prizes.

Through contests and community support, iDevGames has been the catalyst for fostering the careers of many game developers and creation of a multitude of new games, and has the goal of continuing to do so.