News


We’ve mentioned before various libraries to serve as audio engines for your app, but here’s a new one which does look, indeed, amazing:




No, that’s really not an exaggeration at all:

Effortless creation of live audio content with objects, blocks, or Audio Units and looping audio file players.
Automatic mixing of multiple audio signals with per-channel volume and pan controls.
Built-in support for audio filtering and effects, with support for Audio Units, blocks …

Playing the classics isn’t always about nostalgia — often, they have forgotten game design that can be utilized even today. Developer Steve Fulton outlines his favorites (with video!). …

MasteringCoronaSDK.com has put together a free crash course on Corona SDK game development. During the course, which is aimed at new developers with little code experience and those who would like to learn a new game dev framework, readers will learn how to use the Corona SDK handles animation, audio, and player input/touch events on mobile devices.

BROADCAST: Multiplayer Bots in CALL OF DUTY: BLACK OPS 2 (January 13th)

This upcoming broadcast on Sunday, January 13th at 19:00 UTC will take place online within your browser using streaming audio/video:


“In this interview with Austin Krauss from Treyarch Studios, you’ll find out about the AI in blockbuster title CALL OF DUTY: BLACK OPS 2 — in particular the multiplayer bots. Find out what challenges were faced building bots that can play along side human players and look convincing while doing so! You’ll also hear about the underlying technology such as the navigation and integration with scripting.”


To subscribe for email reminders and check the exact time in your current timezone, visit this broadcast’s page on AiGameDev.com.

While languages like Java and C++ allow you to define multiple functions with the same name but different arguments, this feature has been absent from C.

However, using recent versions of Clang you can now rectify this behavior and since Objective-C is a superset of C, knowing how to use this feature can be useful even if you rarely venture outside of Cocoa or Cocoa Touch.

This is a list of useful resources to help you refine, define, execute and possibly reconsider your decision to enter mobile game development this year. The resources a little more inclined to the business and game design parts of game development, except for a couple of ones linking other lists.

Read more on Almost everything you need to know to enter mobile game development on 2013…

This looks like a nifty tool for your App Store SEO efforts:

App Store Rankings is the keyword based App Ranking Tracker
Are you still manually checking your app’s rankings? Are you searching every day to see how well your app ranks for your keywords? It’s time to upgrade to App Store Rankings and let us track all your keyword performance for you. Get accurate keyword results, historical data, alerts and more.
Keyword Based App Ranking Tracking
The majority …

Update [2012-11-13]: I’m pleased to announce that cocos3d 0.7.2 has been released. This release adds heterogeneous 3D mesh particles, enhanced UIViewController integration, ray-casting enhancements, simplified parametric vertex array allocation and management, performance and memory usage improvements, enhanced logging, and detailed GL error tracing. Features added in this 0.7.2 release include: Added mesh particles as a type […]

I am happy to announce that cocos2d-iphone v2.1-beta3 is available for download: cocos2d-iphone-2.1-beta3.tar.gz Highlights Many JS improvements: compatible with cocos2d-html5, improved JS API compatible with Chipmunk-JS (beta) New JS tests/examples: CocosDragon, and reusing all the JS tests from cocos2d-html5 New ClippingNode Added Gesture support for OS X Much better integration with CocosBuilder “Auto draw” support […]

Indies speak out on lack of discoverability and claim new OS favours established studios. Is The App Store in Apple’s newly released iOS 6 is a disaster for developers and users?

“Freemium” apps, which cost nothing to play but charge real money for digital currency, are officially dominant on the App Store. Smaller game developers are now faced with a dilemma: Make a game with coins, or miss out on big profits.

This tutorial shows you how you can use Chipmunk Pro in a top-down 2D tile game. It covers an easy way to set up controls and an easy way to generate the collision shape of a tilemap.

Features


Creating Games with Cocos2d for iPhone 2

The iDevGames review of Paul Nygard's book "Creating Games with Cocos2d for iPhone 2"

Inside Big Nerd Ranch's OpenGL Bootcamp

Big Nerd Ranch asked iDevGames to send out a developer to run through their OpenGL Bootcamp.

iGIPF — An iOS Game in 2 Weeks

Follow along with the development of iGIPF, a casual strategy game created in two weeks for the iPhone.

King of Dragon Pass — Postmortem

King of Dragon Pass is a game for iPhone, set in Glorantha (world of the games HeroQuest and RuneQuest).

Tips When Starting a New Game

So you're ready to sit down and create a new game? Great! But are you sure you have a plan that will give you the best chance for success? What follows are some helpful suggestions to keep you from falling into some common pitfalls of game development, which could leave your project dead in the water before you even begin coding.

Collision Detection and Spatial Indexes

In the realm of collision detection and other game code, a good broadphase algorithm can be vital for many kinds of games to run in real time if they have a lot of moving objects in the game. Learn how to write your own.

Cocos2d for iPhone 1 Game Development Cookbook Review

This book covers version 1.0 of Cocos2d for iPhone, and targets developers familiar with Obj-C looking to create 2D games for iOS.

Z1 Postmortem

The postmortem of Z1, a uDevGames 2011 entry which took second place for Best Story and Best Graphics. Z1 was created by Carlos Camacho and Doug Whitmore.

More Articles…

New and Upcoming Books


The Official GameSalad Guide to Game Development

By Jeannie Novak

Apr 11, 2013

256 pages, $21.54 US

Learn Unity 4 for iOS Game Development

By Philip Chu

May 29, 2013

300 pages, $21.77 US

Learn Unity 4 for iOS Game Development

By Philip Chu

May 29, 2013

300 pages, $21.77 US

Making a GameSalad for Teens

By Michael Duggan

Jun 19, 2013

256 pages, $23.56 US

More Books…

uDevGames 2011

Convergence — Best Gameplay
Kung Fu Killforce — Best Overall Game, Best Audio, Best Presentation
Flying Sweeden — Best Graphics, Most Original
Time Goat — Best Story