News
Quick Links
Features
Creating Games with Cocos2d for iPhone 2
The iDevGames review of Paul Nygard's book "Creating Games with Cocos2d for iPhone 2"
Inside Big Nerd Ranch's OpenGL Bootcamp
Big Nerd Ranch asked iDevGames to send out a developer to run through their OpenGL Bootcamp.
iGIPF — An iOS Game in 2 Weeks
Follow along with the development of iGIPF, a casual strategy game created in two weeks for the iPhone.
King of Dragon Pass — Postmortem
King of Dragon Pass is a game for iPhone, set in Glorantha (world of the games HeroQuest and RuneQuest).
So you're ready to sit down and create a new game? Great! But are you sure you have a plan that will give you the best chance for success? What follows are some helpful suggestions to keep you from falling into some common pitfalls of game development, which could leave your project dead in the water before you even begin coding.
Collision Detection and Spatial Indexes
In the realm of collision detection and other game code, a good broadphase algorithm can be vital for many kinds of games to run in real time if they have a lot of moving objects in the game. Learn how to write your own.
Cocos2d for iPhone 1 Game Development Cookbook Review
This book covers version 1.0 of Cocos2d for iPhone, and targets developers familiar with Obj-C looking to create 2D games for iOS.
The postmortem of Z1, a uDevGames 2011 entry which took second place for Best Story and Best Graphics. Z1 was created by Carlos Camacho and Doug Whitmore.