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The postmortem of Z1, a uDevGames 2011 entry which took second place for Best Story and Best Graphics. Z1 was created by Carlos Camacho and Doug Whitmore.

The postmortem of Flying Sweden, uDevGames 2011 winner for Best Graphics and Most Original, created by Will Miller.

The postmortem of the uDevGames 2011 winner Kung Fu Killforce from Justin Ficarrotta. KFK won Best Overall Game, Best Presentation, and Best Audio.

The postmortem of Convergence, the uDevGames 2011 winner for Best Gameplay, and 4th place Overall.

The postmortem for the uDevGames 2011 winning 2nd place Overall, Leader of Mans, by Andy Korth.

The postmortem for uDevGames entry TimeGoat, by Priyesh Dixit, which placed 1st for Best Story.

The postmortem for Felinity, a uDevGames 2011 entry by Brian Ramagli which won third place in Originality, and sixth place Overall.

The postmortem for uDevGames 2011 entry Your Story, by Max Williams and Scott Lembcke, which placed 3rd Overall

Learn how to survive entering uDevGames from the multiple-time winner Justin Ficarotta.

Cocos2d for iPhone 0.99 Beginner's Guide Review
This book covers the latest version of Cocos2d, and targets developers familiar with Obj-C looking to create 2D games for iOS.

GDC 2011: Alex Diener's After Action Report
Alex Diener discusses his experience attending the game development sessions at the 2011 Game Developers Conference.

GDC 2011: Howling Moon's After Action Report
Howling Moon’s Andy Korth shouts out from 25th Annual Game Developers Conference 2011.

Tips for Creating Audio for the iPhone
Nathan Madsen covers some of the characteristics of the iPhone audio experience and provides tips for how audio creators can adapt their audio files and formats to best suit playback on the iPhone and iPod Touch.

Beginning iPad Development for iPhone Developers
Book review of “Beginning iPad Development for iPhone Developers” by Dave Wooldridge, Jack Nutting and David Mark. This book covers all of the new iOS API changes specific to the iPad and how to adopt them to make your iPhone applications feel perfectly at home on the iPad.

Beginning iPhone Game Development
Review of the book “Beginning iPhone Game Development” from Apress, written by PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Britten Smith, Eric Wing, Scott Penberthy, published May 2010.
Chopper 2 for iPhone Postmortem
Chopper 2

This tutorial demonstrates a way of running animation and game logic at a constant speed independent of effective frame rate. It’s a pretty simple technique that everyone should learn.

This tutorial is about quaternions - a way of representing rotations in three-dimensional space. You should be familiar with the Vector tutorial before reading this one.

All about vectors, an essential tool in any game developer’s toolbox. Useful for expressing spatial position, orientation, direction, distance, and more.

'iPhone SDK Development' by Bill Dudney and Chris Adamson is one of the 'third wave' of iPhone programming books, and an excellent tour of Cocoa Touch and Xcode -- the libraries and IDE for iPhone programming.

REALbasic 2009 Release 4 for Macintosh
REALbasic is an OOP language that may not be as full of inhumane syntax and blinding speed as Objective-C, but still manages a fair amount of logical power. Besides, it will compile native apps for Mac, Windows and Linux with the same code quickly, simply, and easily. In addition, it has pre-existing classes for just about everything you would need for a game: timers, OpenGL canvases, network sockets, and database interfaces.

Beginning iPhone Development: Exploring the iPhone SDK
Beginning iPhone Development advertises itself as “A complete course in iPhone and iPod touch programming” and I think it fulfills its promise. Dave Mark and Jeff LaMarche have plenty of experience and it shows in this book.


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