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Z1 Postmortem

Carlos Camacho — Oct 19, 2011

The postmortem of Z1, a uDevGames 2011 entry which took second place for Best Story and Best Graphics. Z1 was created by Carlos Camacho and Doug Whitmore.

Flying Sweden Postmortem

Will Miller — Oct 19, 2011

The postmortem of Flying Sweden, uDevGames 2011 winner for Best Graphics and Most Original, created by Will Miller.

Kung Fu Killforce Postmortem

Justin Ficarotta — Oct 16, 2011

The postmortem of the uDevGames 2011 winner Kung Fu Killforce from Justin Ficarrotta. KFK won Best Overall Game, Best Presentation, and Best Audio.

Convergence Postmortem

Alex Diener — Oct 16, 2011

The postmortem of Convergence, the uDevGames 2011 winner for Best Gameplay, and 4th place Overall.

Leader of Mans Postmortem

Andy Korth — Oct 16, 2011

The postmortem for the uDevGames 2011 winning 2nd place Overall, Leader of Mans, by Andy Korth.

TimeGoat Postmortem

Priyesh Dixit — Oct 15, 2011

The postmortem for uDevGames entry TimeGoat, by Priyesh Dixit, which placed 1st for Best Story.

Felinity Postmortem

Brian Ramagli — Oct 15, 2011

The postmortem for Felinity, a uDevGames 2011 entry by Brian Ramagli which won third place in Originality, and sixth place Overall.

Your Story Postmortem

Max Williams — Oct 15, 2011

The postmortem for uDevGames 2011 entry Your Story, by Max Williams and Scott Lembcke, which placed 3rd Overall

uDevGames Survival Guide

Justin Ficarotta — Jul 01, 2011

Learn how to survive entering uDevGames from the multiple-time winner Justin Ficarotta.

Cocos2d for iPhone 0.99 Beginner's Guide Review

Alex Sikora — Mar 15, 2011

This book covers the latest version of Cocos2d, and targets developers familiar with Obj-C looking to create 2D games for iOS.

GDC 2011: Alex Diener's After Action Report

Alex Diener — Mar 09, 2011

Alex Diener discusses his experience attending the game development sessions at the 2011 Game Developers Conference.

GDC 2011: Howling Moon's After Action Report

Andy Korth — Mar 08, 2011

Howling Moon’s Andy Korth shouts out from 25th Annual Game Developers Conference 2011.

Tips for Creating Audio for the iPhone

Nathan Madsen — Jan 10, 2011

Nathan Madsen covers some of the characteristics of the iPhone audio experience and provides tips for how audio creators can adapt their audio files and formats to best suit playback on the iPhone and iPod Touch.

Beginning iPad Development for iPhone Developers

Brian Ramagli — Oct 18, 2010

Book review of “Beginning iPad Development for iPhone Developers” by Dave Wooldridge, Jack Nutting and David Mark. This book covers all of the new iOS API changes specific to the iPad and how to adopt them to make your iPhone applications feel perfectly at home on the iPad.

Beginning iPhone Game Development

Mark Szymczyk — Aug 26, 2010

Review of the book “Beginning iPhone Game Development” from Apress, written by PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Britten Smith, Eric Wing, Scott Penberthy, published May 2010.

Chopper 2 for iPhone Postmortem

David Frampton — Aug 19, 2010

Chopper 2

Time-Based Animation

Alex Diener — Jul 08, 2010

This tutorial demonstrates a way of running animation and game logic at a constant speed independent of effective frame rate. It’s a pretty simple technique that everyone should learn.

Quaternions

Alex Diener — Jul 08, 2010

This tutorial is about quaternions - a way of representing rotations in three-dimensional space. You should be familiar with the Vector tutorial before reading this one.

Vector Tutorial

Alex Diener — Mar 28, 2010

All about vectors, an essential tool in any game developer’s toolbox. Useful for expressing spatial position, orientation, direction, distance, and more.

iPhone SDK Development

Sean Maher — Dec 08, 2009

'iPhone SDK Development' by Bill Dudney and Chris Adamson is one of the 'third wave' of iPhone programming books, and an excellent tour of Cocoa Touch and Xcode -- the libraries and IDE for iPhone programming.

REALbasic 2009 Release 4 for Macintosh

Joe Flores — Dec 02, 2009

REALbasic is an OOP language that may not be as full of inhumane syntax and blinding speed as Objective-C, but still manages a fair amount of logical power. Besides, it will compile native apps for Mac, Windows and Linux with the same code quickly, simply, and easily. In addition, it has pre-existing classes for just about everything you would need for a game: timers, OpenGL canvases, network sockets, and database interfaces.

uDeadGame Postmortem

William Griffin — Sep 02, 2009

Super Laser Racer Postmortem

Simon Read — Aug 10, 2009

Beginning iPhone Development: Exploring the iPhone SDK

Alex Sikora — Jul 02, 2009

Beginning iPhone Development advertises itself as “A complete course in iPhone and iPod touch programming” and I think it fulfills its promise. Dave Mark and Jeff LaMarche have plenty of experience and it shows in this book.