Features


Postmortems Articles


What better way is there to avoid mistakes or pick up helpful practices and tips than to learn from the experiences of other game developers? In a game's postmortem, the game developers discuss what went right and what went wrong throughout the process of creating their game. By reading these development experiences, you can sometimes learn a new approach to a problem which perhaps you wouldn't have considered, and speed up the development time of your own game. In general, they're often fun and interesting to read.

You can find the postmortems for major industry games at Gamasutra and in Game Developer Magazine.

If you're interested in submitting a postmortem for your own game to iDevGames, please contact us.

King of Dragon Pass — Postmortem

David Dunham — Jan 06, 2012

King of Dragon Pass is a game for iPhone, set in Glorantha (world of the games HeroQuest and RuneQuest).

Z1 Postmortem

Carlos Camacho — Oct 19, 2011

The postmortem of Z1, a uDevGames 2011 entry which took second place for Best Story and Best Graphics. Z1 was created by Carlos Camacho and Doug Whitmore.

Flying Sweden Postmortem

Will Miller — Oct 19, 2011

The postmortem of Flying Sweden, uDevGames 2011 winner for Best Graphics and Most Original, created by Will Miller.

Kung Fu Killforce Postmortem

Justin Ficarotta — Oct 16, 2011

The postmortem of the uDevGames 2011 winner Kung Fu Killforce from Justin Ficarrotta. KFK won Best Overall Game, Best Presentation, and Best Audio.

Convergence Postmortem

Alex Diener — Oct 16, 2011

The postmortem of Convergence, the uDevGames 2011 winner for Best Gameplay, and 4th place Overall.

Leader of Mans Postmortem

Andy Korth — Oct 16, 2011

The postmortem for the uDevGames 2011 winning 2nd place Overall, Leader of Mans, by Andy Korth.

TimeGoat Postmortem

Priyesh Dixit — Oct 15, 2011

The postmortem for uDevGames entry TimeGoat, by Priyesh Dixit, which placed 1st for Best Story.

Felinity Postmortem

Brian Ramagli — Oct 15, 2011

The postmortem for Felinity, a uDevGames 2011 entry by Brian Ramagli which won third place in Originality, and sixth place Overall.

Your Story Postmortem

Max Williams — Oct 15, 2011

The postmortem for uDevGames 2011 entry Your Story, by Max Williams and Scott Lembcke, which placed 3rd Overall

Chopper 2 for iPhone Postmortem

David Frampton — Aug 19, 2010

Chopper 2

uDeadGame Postmortem

William Griffin — Sep 02, 2009

Super Laser Racer Postmortem

Simon Read — Aug 10, 2009

Simoebic Dysentery Postmortem

Joe Flores — May 20, 2009

GnomeSpy Postmortem

James Dessart — May 13, 2009

Surrounded by Death Postmortem

Matt Hergaarden — May 12, 2009

Manuev'It! Postmortem

David Guy — May 12, 2009

Laserface Jones Postmortem

Justin Ficarrotta — May 05, 2009

The postmortem of the uDevGames 2008 winner Laserface Jones vs. Doomsday Odious, from Justin Ficarrotta, creator of past entries and winners such as Kill Dr. Koté and Arachnoid: Predator of Worlds.

Constellation Postmortem

Matthew Woods — Apr 20, 2009

Boston - Mouse in the Sewer Postmortem

Lincoln Green — Apr 16, 2009

gw0rp Postmortem

Stephen Johnson — Apr 13, 2009

Reclaimed Postmortem

Andy Korth — Apr 08, 2009

FIDRIS Postmortem

Iain Bethune — Apr 06, 2009

FIDRIS is a fast-paced puzzle game where you are the traffic controller of a spaceport. Your objective is to make as much money as possible by servicing incoming ships as quickly as possible. As you make enough money to pass a level, you move onto newer, bigger, busier spaceports.