<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>iDevGames &#187; Carlos Camacho</title>
	<atom:link href="http://www.idevgames.com/author/ccamacho/feed" rel="self" type="application/rss+xml" />
	<link>http://www.idevgames.com</link>
	<description>The Mac &#38; iPhone Game Developer Community</description>
	<pubDate>Sat, 03 Jan 2009 03:52:08 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.5</generator>
	<language>en</language>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>Starting 3D Programming with the Irrlicht Engine</title>
		<link>http://www.idevgames.com/news/starting-3d-programming-with-the-irrlicht-engine</link>
		<comments>http://www.idevgames.com/news/starting-3d-programming-with-the-irrlicht-engine#comments</comments>
		<pubDate>Sat, 20 Dec 2008 16:52:28 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[3d engine]]></category>

		<category><![CDATA[Irrlicht]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1197</guid>
		<description><![CDATA[Independent game developer Josh Forde had started a blog on his attempt to learn 3D programming using the Irrlicht 3D Engine.

This will be my first major journey into 3D game programming, after a few small attempts to learn DirectX and OpenGL. Seeing as how Irrlicht is fairly easy to learn in comparison to DirectX and [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/news/starting-3d-programming-with-the-irrlicht-engine/feed</wfw:commentRss>
		</item>
		<item>
		<title>SIO2 - Free Open Source iPhone &#038; iPod Touch OpenGL ES 3D Engine</title>
		<link>http://www.idevgames.com/news/sio2-free-open-source-iphone-ipod-touch-opengl-es-3d-engine</link>
		<comments>http://www.idevgames.com/news/sio2-free-open-source-iphone-ipod-touch-opengl-es-3d-engine#comments</comments>
		<pubDate>Sat, 20 Dec 2008 16:01:31 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[3 engine]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[itouch]]></category>

		<category><![CDATA[OpenAL]]></category>

		<category><![CDATA[SDK]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1187</guid>
		<description><![CDATA[Written in pure C using OpenGL ES as the drawing API, as well as a bit of Obj-C &#038; C++ to glue things together, SIO2 is a light and flexible 3D engine for the next generation of mobile devices. This current release includes everything required to get started:

Realtime Rigid and Soft Body Physic ( Bullet [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/news/sio2-free-open-source-iphone-ipod-touch-opengl-es-3d-engine/feed</wfw:commentRss>
		</item>
		<item>
		<title>uDevGames 2008 Call For Sponsors</title>
		<link>http://www.idevgames.com/news/udevgames-2008-call-for-sponsors</link>
		<comments>http://www.idevgames.com/news/udevgames-2008-call-for-sponsors#comments</comments>
		<pubDate>Fri, 14 Nov 2008 22:55:44 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[uDevGames]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1099</guid>
		<description><![CDATA[iDevGames would like to issue a call for sponsors within the Mac community.  uDevGames is a Mac OS X programming competition, now in its fifth year. The contest is sponsored by iDevGames &#038; iDevApps &#8212; the leading online communities for Macintosh &#038; iPhone developers. The contest requires Mac developers to create an original game [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/news/udevgames-2008-call-for-sponsors/feed</wfw:commentRss>
		</item>
		<item>
		<title>Austin Game Developer Conference</title>
		<link>http://www.idevgames.com/news/austin-game-developer-conference</link>
		<comments>http://www.idevgames.com/news/austin-game-developer-conference#comments</comments>
		<pubDate>Mon, 25 Aug 2008 22:03:41 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1056</guid>
		<description><![CDATA[The Austin Game Developers Conference is a conference for developers by developers. The content presented is dedicated to online games, audio for games, and writing for games, all embracing the unique perspective native to the independent spirit of its host city. This year&#8217;s conference will be held from September 15-17. Be sure to check out [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/news/austin-game-developer-conference/feed</wfw:commentRss>
		</item>
		<item>
		<title>Calling All 3D Artists for the Battle of the SuperModelers</title>
		<link>http://www.idevgames.com/news/battle-supermodelers-200</link>
		<comments>http://www.idevgames.com/news/battle-supermodelers-200#comments</comments>
		<pubDate>Fri, 22 Aug 2008 00:00:17 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1054</guid>
		<description><![CDATA[GameRecruiter has announced the debut of their online 3D art contest, Battle of the SuperModelers! This one-of-a-kind contest is designed for 3D artists in the games community, professional or student. Create an original real-time character model of a monster, creature, robot or alien that might be found in a fantasy, sci-fi or horror game and [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/news/battle-supermodelers-200/feed</wfw:commentRss>
		</item>
		<item>
		<title>iPhone Programming Books On the Horizon</title>
		<link>http://www.idevgames.com/news/iphone-programming-books-on-the-horizon</link>
		<comments>http://www.idevgames.com/news/iphone-programming-books-on-the-horizon#comments</comments>
		<pubDate>Tue, 17 Jun 2008 11:00:10 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=445</guid>
		<description><![CDATA[There hasn&#8217;t been many books released for Mac developers in some time, outside of third edition of Aaron Hillegass&#8217; excellent Cocoa&#174; Programming for Mac&#174; OS X (Buy this book from iDevGames&#8217; Books). Interesting enough, just as there was a mini-boom of Mac development books with the release of the Cocoa API and Xcode, iPhone development [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/news/iphone-programming-books-on-the-horizon/feed</wfw:commentRss>
		</item>
		<item>
		<title>Blizzard Entertainment&#8217;s Mac Team Looking For Senior Software Engineer</title>
		<link>http://www.idevgames.com/news/blizzard-entertainment-looking</link>
		<comments>http://www.idevgames.com/news/blizzard-entertainment-looking#comments</comments>
		<pubDate>Tue, 17 Jun 2008 02:31:53 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Job opportunity]]></category>

		<category><![CDATA[porting]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=984</guid>
		<description><![CDATA[Blizzard Entertainment&#8217;s Mac team is looking for an accomplished, skilled developer to participate in the porting and optimization of games for the Apple Mac OS X platform. This position will encompass work across multiple titles, including World of Warcraft, StarCraft II, and future titles. Blizzard Entertainment offers a fun, creative, and technically challenging environment with [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/news/blizzard-entertainment-looking/feed</wfw:commentRss>
		</item>
		<item>
		<title>iPhone &#038; iPod Game Programming Message Board</title>
		<link>http://www.idevgames.com/news/iphone-ipod-game-programming-message-board</link>
		<comments>http://www.idevgames.com/news/iphone-ipod-game-programming-message-board#comments</comments>
		<pubDate>Wed, 11 Jun 2008 00:46:06 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=440</guid>
		<description><![CDATA[iDevGames has opened a message board for what will be an important segment of our community; iPhone / iPod game development. The iPhone (and iPod) markets are poised to explode in the next few years and the benefits to our core market, Apple Macintosh game developers, will be significant. Developers will be able to leverage [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/news/iphone-ipod-game-programming-message-board/feed</wfw:commentRss>
		</item>
		<item>
		<title>Pygame 1.8 Released!</title>
		<link>http://www.idevgames.com/news/pygame-18-released</link>
		<comments>http://www.idevgames.com/news/pygame-18-released#comments</comments>
		<pubDate>Tue, 08 Apr 2008 21:09:47 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PyGame]]></category>

		<category><![CDATA[Python]]></category>

		<category><![CDATA[SDL]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/wp/?p=427</guid>
		<description><![CDATA[Pygame is a set of Python modules designed for writing games. Pygame adds functionality on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system. Pygame itself has been downloaded millions [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/news/pygame-18-released/feed</wfw:commentRss>
		</item>
		<item>
		<title>Processing 0135 Released &#038; Book Published</title>
		<link>http://www.idevgames.com/news/processing-0135-released-book-published</link>
		<comments>http://www.idevgames.com/news/processing-0135-released-book-published#comments</comments>
		<pubDate>Fri, 30 Nov 2007 21:08:03 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[book]]></category>

		<category><![CDATA[IDE]]></category>

		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/wp/?p=425</guid>
		<description><![CDATA[Processing &#8212; an open-source and cross-platform language and development environment for Mac OS X, Linux, and Windows, with the ability to export either applications for those platforms or Java applets for embedding in web-pages &#8212; has been updated to version 0135, fixing several bugs, and bringing Processing closer to trying to emerge from beta status [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/news/processing-0135-released-book-published/feed</wfw:commentRss>
		</item>
	</channel>
</rss>
