Features: Interviews
Interviews are one of the best ways to acquire expert advice on various aspects of game creation, look into the state of Macintosh development, and to share in the experiences of top Mac programmers, designers, and authors. These conversations go beyond the interviews typically found on game websites with in-depth questions from our community that discuss the careers, personal techniques, developer philosophy as well as the pros and cons of the interviewees profession.
| Title | Author | Date |
|---|---|---|
| Former uDevGame entry Chopper now available on iPhone | Alex Diener | 2008.07.11 | Nicholas Francis of Over the Edge Entertainment | Jonathan Czeck | 2004.08.02 | Chris Pruett of Vicarious Visions | Carlos Camacho | 2003.05.01 | Developers of the Atari ST Emulator NoSTalgia | Carlos Camacho | 2003.03.11 | Cocoa Guru Andrew Stone of Stone Design | Carlos Camacho | 2002.09.10 | Andre Lamothe of Xtreme Games | Carlos Camacho | 2002.09.03 | Mac Author Mark Szymczyk | Carlos Camacho | 2002.08.31 | Mark Tully of TNT Basic | Carlos Camacho | 2002.02.12 | Kevin Bricknell on ‘Carbon Programming’ | Carlos Camacho | 2001.11.19 | Aaron Hillegass of Big Nerd Ranch | Carlos Camacho | 2001.11.12 |