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	<title>iDevGames &#187; Postmortems</title>
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		<title>uDeadGame Postmortem</title>
		<link>http://www.idevgames.com/postmortems/udeadgame</link>
		<comments>http://www.idevgames.com/postmortems/udeadgame#comments</comments>
		<pubDate>Thu, 03 Sep 2009 02:44:53 +0000</pubDate>
		<dc:creator>William Griffin</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Adobe Photoshop]]></category>
		<category><![CDATA[iGame3D]]></category>
		<category><![CDATA[Lua]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1465</guid>
		<description><![CDATA[Provocative and Interactive
With uDeadGame, our uDevGames 2008 entry, we set out to create a provocative and interactive learning tool to initiate conversation about the spiritually sensitive controversy over appeasing the infinite hunger of the restless dead. To our surprise invididuals found it either entertaining, disappointing and/or disturbing. This unexpected result has lead the iGame3D team [...]]]></description>
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		<title>Super Laser Racer Postmortem</title>
		<link>http://www.idevgames.com/postmortems/super-laser-racer</link>
		<comments>http://www.idevgames.com/postmortems/super-laser-racer#comments</comments>
		<pubDate>Tue, 11 Aug 2009 02:16:33 +0000</pubDate>
		<dc:creator>Simon Read</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[sports]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=2568</guid>
		<description><![CDATA[
Overview
After completing my previous game New Star GP I was considering replacing the racing cars with space ships and putting weapons in the game. It seemed like a fairly simple way to reuse the code that I&#8217;d spent the previous three months working on and quickly create an entirely new game. Meanwhile I had been [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Simoebic Dysentery Postmortem</title>
		<link>http://www.idevgames.com/postmortems/simoebic-dysentery</link>
		<comments>http://www.idevgames.com/postmortems/simoebic-dysentery#comments</comments>
		<pubDate>Thu, 21 May 2009 00:38:03 +0000</pubDate>
		<dc:creator>Joe Flores</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Pixelmator]]></category>
		<category><![CDATA[REALbasic]]></category>
		<category><![CDATA[uDevGames]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1353</guid>
		<description><![CDATA[Dysentery Over a Cup of Coffee
Overall, I am quite happy with the quality of the game I produced for the uDevGames 2008 Contest, despite the emergence of some unfixed bugs and a game not as feature &#8212; complete as I would have preferred.  I entered the contest rather late compared to almost everyone else, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>GnomeSpy Postmortem</title>
		<link>http://www.idevgames.com/postmortems/gnomespy</link>
		<comments>http://www.idevgames.com/postmortems/gnomespy#comments</comments>
		<pubDate>Thu, 14 May 2009 00:37:42 +0000</pubDate>
		<dc:creator>James Dessart</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[GarageBand]]></category>
		<category><![CDATA[GraphicConverter]]></category>
		<category><![CDATA[Objected-Oriented Programming]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[uDevGames]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1469</guid>
		<description><![CDATA[Taking Advice From a Veteran Programmer
When I read that uDevGames was happening again this year, I got excited. I had just read an interview with a successful casual games developer about how he achieved his success. It gave me some ideas, and one of them blossomed into GnomeSpy.
Following the advice in Justin Ficarrotta&#8217;s article on [...]]]></description>
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		<title>Surrounded by Death Postmortem</title>
		<link>http://www.idevgames.com/postmortems/surrounded-by-death</link>
		<comments>http://www.idevgames.com/postmortems/surrounded-by-death#comments</comments>
		<pubDate>Tue, 12 May 2009 13:43:01 +0000</pubDate>
		<dc:creator>Matt Hergaarden</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Adobe Photoshop]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1474</guid>
		<description><![CDATA[How it all started
The development of &#8220;Surrounded by Death&#8221; started with our passion for first person shooters and zombies! We always wanted to make some kind off mix between tower defence and the invasion of horrifying brain eating zombies. We from Wooglie were developing games on Unity for about half a year now and just [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Manuev&#8217;It! Postmortem</title>
		<link>http://www.idevgames.com/postmortems/manuevit</link>
		<comments>http://www.idevgames.com/postmortems/manuevit#comments</comments>
		<pubDate>Sun, 10 May 2009 13:21:05 +0000</pubDate>
		<dc:creator>David Guy</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Audacity]]></category>
		<category><![CDATA[Blitz3D]]></category>
		<category><![CDATA[Cheetah3D]]></category>
		<category><![CDATA[GIMP]]></category>
		<category><![CDATA[Pixen]]></category>
		<category><![CDATA[uDevGames]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1371</guid>
		<description><![CDATA[Avoid All Contact
The game I chose to work on for the 2008 uDevGames contest was one I&#8217;d had in my design notebook for awhile. I picked it because of its simple gameplay and simple graphics, making it something I felt was doable by the contest deadline.
The game idea involved maneuvering through levels of narrow, twisty [...]]]></description>
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		<title>Laserface Jones Postmortem</title>
		<link>http://www.idevgames.com/postmortems/laserface-jones</link>
		<comments>http://www.idevgames.com/postmortems/laserface-jones#comments</comments>
		<pubDate>Wed, 06 May 2009 02:47:25 +0000</pubDate>
		<dc:creator>Justin Ficarrotta</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Adobe Photoshop]]></category>
		<category><![CDATA[Audacity]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Cheetah3D]]></category>
		<category><![CDATA[GarageBand]]></category>
		<category><![CDATA[Korg]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xcode]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1476</guid>
		<description><![CDATA[Background Info
After growing up wanting only to make videogames, and making a few small games with Pascal and later Hypercard in grade school, I released my first game for the uDevGames contest in 2004, called Kill Dr. Coté. It won the award for Best Gameplay, was a fan favorite, went on to be published by [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Constellation Postmortem</title>
		<link>http://www.idevgames.com/postmortems/constellation</link>
		<comments>http://www.idevgames.com/postmortems/constellation#comments</comments>
		<pubDate>Tue, 21 Apr 2009 01:13:13 +0000</pubDate>
		<dc:creator>Matthew Woods</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[Adobe Director]]></category>
		<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[multi-player]]></category>
		<category><![CDATA[Turn-Base Strategy]]></category>
		<category><![CDATA[uDevGames]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1472</guid>
		<description><![CDATA[Overview
I have always loved strategy games of all types. Unfortunately, I find most computer strategy games to be very long and involved and difficult to sit down and play in one sitting. Board games are great, but finding enough players is always a challenge. I&#8217;ve noticed a distinct lack of good, short, turn-based strategy games [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/postmortems/constellation/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Boston &#8211; Mouse in the Sewer Postmortem</title>
		<link>http://www.idevgames.com/postmortems/boston-mouse-sewer</link>
		<comments>http://www.idevgames.com/postmortems/boston-mouse-sewer#comments</comments>
		<pubDate>Fri, 17 Apr 2009 02:12:41 +0000</pubDate>
		<dc:creator>Carlos Camacho</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Audacity]]></category>
		<category><![CDATA[CeltX]]></category>
		<category><![CDATA[Cheetah3D]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[GarageBand]]></category>
		<category><![CDATA[GIMP]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1482</guid>
		<description><![CDATA[Getting Started
I entered uDevGames &#8217;08 because I needed motivation to get something done. The three month deadline gave me something to work to. Boston was developed by a team of three &#8212; Nathan was in charge of story and music, Micah did the comic art and character design and I took care of the 3D [...]]]></description>
		<wfw:commentRss>http://www.idevgames.com/postmortems/boston-mouse-sewer/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>gw0rp Postmortem</title>
		<link>http://www.idevgames.com/postmortems/gw0rp</link>
		<comments>http://www.idevgames.com/postmortems/gw0rp#comments</comments>
		<pubDate>Mon, 13 Apr 2009 17:00:23 +0000</pubDate>
		<dc:creator>Stephen Johnson</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Chipmunk Physics]]></category>
		<category><![CDATA[pyglet]]></category>
		<category><![CDATA[pymunk]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[SolidWorks]]></category>
		<category><![CDATA[uDevGames]]></category>

		<guid isPermaLink="false">http://www.idevgames.com/?p=1340</guid>
		<description><![CDATA[The Creative Itch Begins
It was the spring of 2008, and I hadn&#8217;t finished anything in a year. I was still easing into college, so I was very busy, but I missed game development. Even though iDevGames hadn&#8217;t run a contest in some time, I decided to create a game design to put on file just [...]]]></description>
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