21 Days Later: Accelerated

The Concept

Don’t look back. Something might be gaining on you. The theme of this contest is to create a video game that involves competing in a race.

The Schedule

  • Start: January 21, 2005
  • Application Deadline: February 2, 2005
  • Game Entry Deadline: Feb 10, 2005 (23:59 GMT )


The Contest is open to all developers, regardless of location and age, except for where prohibited by law. By participating in this Contest, each entrant accepts the conditions stated in these Official Rules, agrees to be bound by the decisions of the judges, and warrants that she/he is eligible to participate in this Contest.

How to Enter

  • To enter, follow the instructions on this page: http://www.idevgames.com/forum/showthread.php?p=78396
  • You may register for the contest as an individual or as a team, as well as submit multiple entries.
  • To be eligible for judging, all entrant applications must be received by no later than Janurary 31, 2005.
  • Submit a Mac OS X native (double-clickable application) game, whose archived size does not exceed 4.2MB, by February 10, 2005.
  • Submit the source code to your game by February 10, 2005. (no size limitation)
  • Game entries that were made public before January 21, 2005 may not be entered.

How Games Are Scored

  • The judges for the competition assigned 1-10 scores to each game, in ten categories:
  • The game met the theme of the contest.
  • I enjoyed playing this game.
  • The play mechanics of the game were easy to understand.
  • This is a game I would keep on my hard drive.
  • This game was presented professionally.
  • I can easily play this game during my coffee break.
  • This game felt like it belonged on a Mac.
  • This game ran smoothly on my machine.
  • For a racing game, it was pretty original.
  • I’d love to see the code for this game.

A score of 10 represented strong agreement with the statement, while a score of 1 conveyed strong disagreement. The scores in each category are then combined to determine the game’s overall score. Games are ranked according to their overall score.

The Judges

Glenda Adams
One of the most well-known names in the Mac game industry, Glenda was a co-founder of Maverick Software and game porting powerhouse Westlake Interactive. She has worked in the computer games industry since 1988, and has over thirty Mac games to her credit, including both ports and original shareware games. She is currently the Director of PC & Mac Development at Aspyr Media.

Dair Grant
CTO of Zonic, a dedicated Macintosh development house
based in the U.K, Dair is kept busy porting a range of best-selling PC games to the Mac. Zonic also releases their own products as shareware and provides Macintosh consultancy and development services for a variety of clients world-wide.

Ryan C. Gordon
A freelance software developer, Ryan has ported such hits as Unreal Tournament, Shrek 2, Spider-Man 2, and Medal of Honor to the Mac. His cross-platform skills have kept him busy as a contrator for Epic Games, Activision, Electronic Arts, Aspyr Media, and others. He is also involved in various open source projects at http://icculus.org/.

Brian Greenstone
Living in the new mecca of game development, Austin, Texas, Brian is an avid outdoorsman and likes to go kayaking, as well as hiking. When not in the great outdoors, he is busy running and programming at Pangea Software.

The Results

1. Dawn of the Derby

Score: 307
Developer: iGame3D, CGoran, Tobi

2. Cocoa Mad Race

Score: 303
Developer: Antonio V Cavalcante Júnior (iTonio)

3. Frenetic

Score: 290
Developer: Phillip Nguyen

4. Neko Type-R

Score: 279
Developer: Vince Tagle / Malarkey

5. Mini-Sub Racing

Score: 217
Developer: Andrew Hazelden

6. LVThree

Score: 193
Developer: Derek Arndt (lightbringer)

Congratulations to all participants!

uDevGames 2011

Convergence — Best Gameplay
Kung Fu Killforce — Best Overall Game, Best Audio, Best Presentation
Flying Sweeden — Best Graphics, Most Original
Time Goat — Best Story