21 Days Later: Predator

The Concept

From aliens to cyborgs, predators, which are usually controlled by A.I., are to be avoided in game worlds. For the next 21 days, iDevGames invites Mac developers to pay homage to our OS of choice by creating a game which places the player at the top of the food chain. Be it teeth, claw, poison, horns, cunning, blade or ballistics, it’s time to make them prey.

The Judges

Glenda Adams
One of the most well-known names in the Mac game industry, Glenda was a co-founder of Maverick Software and game porting powerhouse Westlake Interactive. She has worked in the computer games industry since 1988, and has over thirty Mac games to her credit, including both ports and original shareware games. She is currently the Director of PC & Mac Development at Aspyr Media.

George Warner
George describes himself as a “Schizophrenic Optimization Scientist” and works for the Apple Developer Technical Support (DTS) Group. He can usually be found on the Mac-Game-Dev list answering questions about Mac game development.

Daniel Counsell
Daniel is the director of Realmac Software, a company he started in 2003. He’s currently busy working on the next version of RapidWeaver – the easy to use website creation tool.

Mark Szymczykk
Mark is programmer and the author of the books ‘Mac Game Programming’ and ‘Xcode Tools Sensei.’ He has also written numerous tutorials for iDevGames.

The judges for the competition assigned 1-10 scores to each game, in ten categories:

  • The game met the theme of the contest.
  • I enjoyed playing this game.
  • The play mechanics of the game were easy to understand.
  • This is a game I would keep on my hard drive.
  • This game was presented professionally.
  • I can easily play this game during my coffee break.
  • This game felt like it belonged on a Mac.
  • This game ran smoothly on my machine.
  • For a retro game, it was pretty original.
  • I’d love to see the code for this game.

A score of 10 represented strong agreement with the statement, while a score of 1 conveyed strong disagreement. The scores in each category were then combined to determine the game’s overall score. Games are ranked according to their overall score.

The Results

1. Arachnoid: Predator of Worlds
Score: 304
Developer: Justin Ficarrotta (JustinFic), Kyle Leary (CarbonX)

2. Personal Injury Lawyer
Score: 259
Developer: William Hogben

3. Bibble Biter
Score: 258
Developer: Stephen Johnson (Diordna)

4. The Temp
Score: 252
Developer: Daniel Lurie

5. The X-Fish
Score: 230
Developer: Scott Lembcke (Skorche)

6. Whack The Moles
Score: 220
Developer: SimReality Games

7. Fox Chase
Score: 202
Developer: Karl Becker (Funkboy)

8. Militant Hamster
Score: 173
Developer: Samurai Industries (Coleman Nitroy / Brian Krent)

Congratulations to all participants!

uDevGames 2011

Convergence — Best Gameplay
Kung Fu Killforce — Best Overall Game, Best Audio, Best Presentation
Flying Sweeden — Best Graphics, Most Original
Time Goat — Best Story