Cubic's Rube

By David Rzepa

David Rzepa
Mac OS X 10.3, OpenGL compatible video card, G4 400MHz, 128MB RAM

In short, the player must guide coloured blocks around 4 sides of a cube. Matching up three blocks of the same colour causes them to disapear and points to be scored! But you must be quick as the longer you leave a block, the more bloated and useless it will become until finally it can't be matched. The only way to free it is to match up more blocks next to it until it gets small enough to match up again. Along with special blocks such as bombs and 'converters' it's sure to get you completely befuddled!


Cubic's Rube

Cubic's Rube

July 18, 2010

uDevGames 2011

Convergence — Best Gameplay
Kung Fu Killforce — Best Overall Game, Best Audio, Best Presentation
Flying Sweeden — Best Graphics, Most Original
Time Goat — Best Story