2007.06.01, 10:27 AM
Like in Marathon I want to be able to have doors and things open when you read a terminal in INFESTED. However I have no idea as to how this would work. I'd like for the player to encounter a door, then use a terminal to unlock/open it. How would I script that?
Second thing is triggers. I want to be able to have an option added to portals and terminals that would allow me to launch a trigger. That is, something that would activate a whole series of actions, from opening doors to spawning monsters and ammo and weapons. So I'd like to be able to attach Trigger Numbers to weapons, ammo, monsters, lights and map movements. Example:
Player enters Portal-A. Portal-A activates trigger #1, which causes the door right behind the player to close and lock, and also spawns 10 monsters in the room (from spots that were already there) and also spawns weapons and ammo in front of the player, and at the same time, turns off several lights around the player to make it hard to see.
Possible?
NOTE: If anything here is something that has to be added, PLEASE BRIAN do not add it until 2.3, this thread is only a request for scripting things already available, and I don't want it to slow down 2.2. Thanks.
Second thing is triggers. I want to be able to have an option added to portals and terminals that would allow me to launch a trigger. That is, something that would activate a whole series of actions, from opening doors to spawning monsters and ammo and weapons. So I'd like to be able to attach Trigger Numbers to weapons, ammo, monsters, lights and map movements. Example:
Player enters Portal-A. Portal-A activates trigger #1, which causes the door right behind the player to close and lock, and also spawns 10 monsters in the room (from spots that were already there) and also spawns weapons and ammo in front of the player, and at the same time, turns off several lights around the player to make it hard to see.
Possible?
NOTE: If anything here is something that has to be added, PLEASE BRIAN do not add it until 2.3, this thread is only a request for scripting things already available, and I don't want it to slow down 2.2. Thanks.
