As mentioned in another thread, I wanted to move all the b17 camera problems to one thread so I could keep track and get them fixed. So, for every problem you have (specifically teh1ghool and MacHD), list:
A code fragment for the camera setup
What you *want* to happen
What *is* happening
And I'll try to get them all fixed.
[>] Brian
Simple, camera won't rotate along an axis. It's always staying flat. Posting the code shouldn't matter. The problem is it's not doing what it's supposed to do. It's broken.
teh1ghool Wrote:Simple, camera won't rotate along an axis. It's always staying flat. Posting the code shouldn't matter. The problem is it's not doing what it's supposed to do. It's broken.
Humor me with the code anyway

I know it works in Scruffy, which is why I think it's something more specific.
[>] Brian
Code:
camera.setting.type=DIM3_CAMERA_TYPE_CHASE_STATIC;
camera.plane.projectionType=DIM3_PROJECTION_TYPE_FRUSTUM;
camera.chase.distance=15000;
camera.chaseSlop.x=0;
camera.chaseSlop.y=0;
camera.chaseSlop.z=0;
camera.chaseAngle.x=-80;
camera.chaseAngle.y=0;
camera.chaseAngle.z=0;
Alright. I took all the bits with angle or slop in it and tried adjusting them. Wouldn't work. I have tried type FOV and FRUSTUM. Neither work.
teh1ghool Wrote:Alright. I took all the bits with angle or slop in it and tried adjusting them. Wouldn't work. I have tried type FOV and FRUSTUM. Neither work.
OK, I've got a fix for this. The chase distance is a little extreme, when the next beta comes out I'll pull that back a bit and try it out. I successfully got a camera that hung above the player.
I didn't see this bug in Scruffy because it's a bug that only effects certain angles (especially the X.)
[>] Brian
My camera is in first person, won't react to what the mouse does and is aimed up. One can really only see the sky.
I jump in the car and the camera sees the back corner of the car and then hust wall and doesn't rotate
HD: Maybe in setup your mouse y speed or acceleration is messed up

.
No, it's not. If it was, downgrading wouldn't have worked would it?
Why don't you just check anyway

?