Does anybody have a script for one of the old turrents, or a similar script for 2.2?
I need it to make a wall mounted laser and I can't get the firing times right, lol!
As said approx. 1,000,000 times by now: They're 'Turrets' not 'Turrents'. 'Turrents' do not exist, it was a spelling mistake.
That doesn't answer his question. I'll see what I can do, though since I make a racing game, weapons aren't really my specialisation.
"Turrent" sounds cool!!!
I'm using it for my game if it's a spelling mistake then!!! woohoo!!!!!
Turrent Attack is back!
I now make turrent...
lol
Why not use the demo?
Or write your own?
I'm telling you its the easiest script ever

. Just make a construct and mainevent function then a spawn function write obj.motionVector.turnToPlayer(); or maybe some other code if you want it to attack other people. Also check the distance from the player to make sure he/she's not to far away. Then on a chain repetly fire if the players (or whatever the victim may be) is in range.
It may sound complicated, but its REALLY REALLY EASY!!!
For a turret the player can enter, just take away the forward speed from the audiTT and add a weapon

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Murderpuss2000 Wrote:Does anybody have a script for one of the old turrents, or a similar script for 2.2?
I need it to make a wall mounted laser and I can't get the firing times right, lol!
If you have the old turret script, it'll still work. If not, just use JoeFoeSniper, that's basically a turret script. You'll probably want to put a "obj.setting.suspend=true;" on it so it doesn't get bounced around by rocket fire.
[>] Brian
I used joefoe sniper, but the fire isn't continus no matter what I do. and theres errors...
internal error: to much reccursion
Al i wanted to do is just have a continuous laser so you can't get past and if you try, you die!
That means your repeating things too much in side of its self. Post the script, let me see it.
Stopped that now! no problems except I suck with messages, I find the docs message tutorial confusing, so does anyone want to help?