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would it be possible to do this:

i want the sided blobs to have a random movement, so they randomly move to a near node, although not one behind a wall, as then they would just move towards the wall, and never stop. then, when another enemy blob comes close, it imeadiatlly shoots with the weapon it has, 3 times, with a 50% chance of hitting, then charges with a sword, then, if the blob dosent die, he retreats, and shoots some more. also, he changes weapons every time he reaches a new node. possible?
tipewriter Wrote:possible?
Yes. Smile
tipewriter Wrote:would it be possible to do this:

i want the sided blobs to have a random movement, so they randomly move to a near node, although not one behind a wall, as then they would just move towards the wall, and never stop. then, when another enemy blob comes close, it imeadiatlly shoots with the weapon it has, 3 times, with a 50% chance of hitting, then charges with a sword, then, if the blob dosent die, he retreats, and shoots some more. also, he changes weapons every time he reaches a new node. possible?

As I always say on these, let's break this up and get it done in pieces. I'm a little curious about the mechanics of the movement -- you want the movements completely random, so the only time they interact is when they get close *randomly*?

Maybe you could create a number of non-connected node paths (you can have as many as you want) and randomly spawn blobs on those paths and have them run them. You'd be more guaranteed to have them go in a pattern you choose and more guaranteed to have them get close enough.

[>] Brian
ggadwa Wrote:
tipewriter Wrote:would it be possible to do this:

i want the sided blobs to have a random movement, so they randomly move to a near node, although not one behind a wall, as then they would just move towards the wall, and never stop. then, when another enemy blob comes close, it imeadiatlly shoots with the weapon it has, 3 times, with a 50% chance of hitting, then charges with a sword, then, if the blob dosent die, he retreats, and shoots some more. also, he changes weapons every time he reaches a new node. possible?

As I always say on these, let's break this up and get it done in pieces. I'm a little curious about the mechanics of the movement -- you want the movements completely random, so the only time they interact is when they get close *randomly*?

Maybe you could create a number of non-connected node paths (you can have as many as you want) and randomly spawn blobs on those paths and have them run them. You'd be more guaranteed to have them go in a pattern you choose and more guaranteed to have them get close enough.

[>] Brian

acttually, i like the second one better.
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