Code:
obj.setting.contact=false;
^This works for objects
Why doesn't the below work with projectiles?
Code:
proj.setting.contact=false;
Murderpuss2000 Wrote:
Code:
obj.setting.contact=false;
^This works for objects
Why doesn't the below work with projectiles?
Code:
proj.setting.contact=false;
Because it doesn't exist in the proj object model. The only way to do that is to check for hits and cancel them as they come in. Projectiles work a bit differently from objects.
[>] Brian
I know im a n00b, but couldnt you do
proj.model.on=false
and turn off the whole model? I mean, you wouldnt really get a bullet that doesnt hurt, unless you got no bullet at all...
Chainfist Wrote:I know im a n00b, but couldnt you do
proj.model.on=false
and turn off the whole model? I mean, you wouldnt really get a bullet that doesnt hurt, unless you got no bullet at all...
That'll turn off the model, but it won't effect any other system (collisions, etc.) Is there a time where you'd want no model but collisions? Possibly, maybe you were just using effects, etc.
[>] Brian
It's an arrow stuck on the wall, and I want it to stay there and not hurt you when you walk into it
When you retrieve an event for the projectile hitting a wall, change the damage to 0.