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Full Version: more complicated white edges...
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I use wings and I know the usual thing to get rid of white lines is to scale it down on the UV editor chart but with some things, that just doesn't work, say for instance if i had a face with a whole in it and i scaled it, the face coverage would go into white and some faces just rotate as they get smaller.

what do I do about white lines here?
The fix for white edges is to scale the faces in a LITTLE bit, not much, just a little. And have NO background color in your texture that is not the same or nearly the same as the color used in the rest of the texture.
ok thanks
lol, don't scale them much! I ussually make my texture cover more space than the section I'm texturing it, and I've never had that problem. Try it Wink.
I do that too. Much better in my oppinion.
I think this is what you are talking about.
http://erikkemmer.er.funpic.de/uvmapping_holes.mov
You just scale the inner edges again. Smile
yep, that right, thanks Bink
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