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ccccc, i know it was a couple pages back, but did you uv map yourself in wings or another program, because it wont let me do the cylindrical mapping. I'm having trouble using the projection and unwrapping.
I don't know how to use cylindrical mapping in blender (I unwrapped then edited it alot).
*notices there's something he doesn't know then goes and figures it out*
I use blender Wink.
ok, im completely lost in blender, I think it will be a while till I can get anything working >.< And yes, I know where all the tutorials are.
Lol, just read the quick start guide and it will be really easy Wink.
I hate blender -.- the quick start guide didn't help, there are way too many buttons, and the camera moves in a weird way. This is going to take me a long while to get used to.
Don't worry about it, just try not to get lost in all the buttons. :P
Learn one thing at a time and take it slowly.
Character model for the lobby shootout group project (so far):
[Image: 2lu7ta9.jpg]
I fixed the connection of the thumbs to the hands after uploading this pic by moving the vertexes connecting it down Wink.

Criticism?

(only 184 faces, but I haven't put the triangles in yet or mirrored it. And yes, the area around the shoulders looks odd because I need to place the triangle edges right. I might add more polys, I want to see how it looks. I'd rather have a better quality texture than more polys....)

[EDIT]I'll probably make the pants wrinkles different on each side once I apply the mirror)
[EDIT]:
[Image: j0y4w8.jpg]
It would be good to have more pics. I can't really tell what the proportions are like.
Front/Back/Left/Right views plz? Sad
Now you have angled front, front, back, side pics. (edited)
His shirt appears too large proportionally to his legs. Though that may just be cause of the trench coat. ?-?
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