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Looks professional. Smile The cap actually looks soft.
It looks shmexy! =O
Strong Hammer Wrote:Looks professional. Smile The cap actually looks soft.
I hope it looks professional, because i want to work as a professional. Wink

[Image: bild1iu1.png]
http://img252.imageshack.us/img252/8531/bild1iu1.png
Really? Cool! Looks perfect for you. Smile

Who do you want to work for?
Imon Wrote:
Strong Hammer Wrote:Looks professional. Smile The cap actually looks soft.
I hope it looks professional, because i want to work as a professional. Wink

[Image: bild1iu1.png]
http://img252.imageshack.us/img252/8531/bild1iu1.png

If you're asking for opinions on these fonts, I'd say the middle looks like it fits the stylistic look of the deodorant can. Smile

Looks really awesome btw, I'm seriously impressed. One minor correction, the bar code on the side should have another number on the extreme side, like the 6 on the left. At least that's how things are bar coded here.
adobemedia Wrote:I'd love to see that in game.

Here you are:
[Image: 20080528161525ft7.png]
[Image: 20080528161447zx4.png]
[Image: 20080528161418la3.png]
No probs widat bro! :∑

Teh Goon:
I'm glad you moved the gun up, It looks better. The arm would look better if it came straight out IMO but it doesn't really matter.

Teh Mapp:
The map looks *super* with that ambient occlusion. I'd add some pipes on the walls to fill it up.
Imon: Very professional looking. Smile No criticism.
Bink: That looks awesome in game! How big is the texture?
2048x2048

http://hr.site88.net/bink/roomtest.png
Warning: 3MB png!!
Bink, wait 'till I get my completed building map in-game with baked ambient occlusion. :D Very nioce by ther way. The texture isn't very detailed though. Not enough 'stuff'.
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