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For aiming and zooming in, check out the raygun script. It has some stuff in the first function about scopes:
Code:
    weap.zoom.on=true;
    weap.zoom.fovMinimum=10;
    weap.zoom.fovMaximum=30;
    weap.zoom.fovSteps=5;
    weap.zoom.turnFactor=0.3;
    weap.zoom.crawlTurnFactor=0.1;
    weap.zoom.maskName='scope';
Pretty much, you just add that to the script and mess around with the settings. Smile

As for blood on dead bodies, You probably want to just make to textures and switch to the second one when the character dies. Do you want me to explain how to do this?
Oh, btw, bink wrote a tutorial on blood under dead bodies, you might also want to try that: link
Hey thanks!

I made a new model it took like a half an hour, altogether about 300 something polys. hear are some images hope you like it
[Image: picture9lo2.th.png]
[Image: picture10of6.th.png]
[Image: picture13se1.th.png]
[Image: picture12qy3.th.png]

but i still need textures.


P.S. Where do you post that script/code


*EDIT* most of it is take apart easily like the clip and other related stuff, Oh whoever wants to texture just pm.
Check your width. Remember guns are pretty skinny.
teh1ghool is right. It looks way too large on the x axis. However, if you scale it, make sure to scale every part manually, then double-check everything when you're done and fix all the errors that might have come up. Scaling a model almost always results in one part or the other being distorted in a weird way.
I must say that this model looks a lot better than your previous ones. By "a lot" I mean "a whole lot". Did you start using reference pictures? :P
No, but Bradamante could post it.

[Image: lnvqmt8h.jpg]

Eknytz Wrote:Bradamente, can you post that soldier in non workmode?

Context:

[Image: zpp2fxz3.jpg]
That looks pretty good, to large on the x axis as Bink and teh1ghool said. There are some extra vertexes you can delete from the front of the gun. Smile
As for the code, look in the raygun script. It's in the construct function.
Alright thanks for all the advice =) I have worked on it and now its almost done i fixed almost everything( im not posting pictures of it any more for now, maybe later). This is the new assault rifle i made called ETS-BT1 i wont tell you what it stands for, but i will don't mind what i said before: EatTheSh!t-BigTime1 Rolleyes :

[Image: picture14ny4.th.png]

[Image: picture16eh2.th.png]

[Image: picture15rw2.th.png]
Ooooh. That one needs some work. Way too square-ish and too wide again. Try scaling along the x-axis a litte and move some edge/vertices around to make it look a little smoother.
Bink Wrote:Ooooh. That one needs some work. Way too square-ish and too wide again. Try scaling along the x-axis a litte and move some edge/vertices around to make it look a little smoother.

Oh ya i forgot to tell you its not finished scaled or smoothed
Sorry, everyones on the topic of guns, but i thought i'de show my brain,but since it is in my head, I thought i might make a model of it, horrible texture now, but im going to Re-Texture it later. very low-poly.

[Image: brain_alien.png]
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