Gordon CSA Wrote:It would take less FPS if the wall was just one solid piece at first. Then when it gets destroyed, it spawns a bunch of bricks, maybe some nice dust. The bricks would have to disappear after a while, cause after you destroyed a few walls, there'd be a whole lot on the ground. Of course thats probably how they did it in the hulk game.
yeah, that was one of the ways I was talking about.

Here's a few guns I've just made. About 15 minutes for both of them, and 420ish polys each.
![[Image: Picture4-1.png]](http://i62.photobucket.com/albums/h92/macman10-4/Picture4-1.png)
Any suggestions or comments?
Nice! the handles are too wide but other wise nice!
pretty good guns macman, i like them.
but the magazine wont work in RL because of the shape of the bullets.

Unless the bullets are flipped inside the gun's chamber.

Notice the extra space between the clip and barrel. Or the bullets could be differently shaped.
MacMan104 Wrote:Unless the bullets are flipped inside the gun's chamber. 
yeah - would be pretty applicatory. :P
wheres the texture?

I can't do textures, yet... I need to practice UV mapping. Maybe I'll get them textured soon, besides, these were meant for practice, if anyone wants them, FIRST TO ASK GETS THEM! And I have made the grips narrower.
Can I have 'em? I wanna practice my texturing skills.
I really like them! I wish I could make stuff like that (I don't want to make a game with loads of stuff that has been given free to me or I'm the laziest game creator lol)
LOL both guns r the same except for a few differences :P Awesome tho.