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Why is it that on the editor tetures always appear with the top underneath and the bottom on top?
The top under bottom on top of.... what???
If you have a white texture with black stripes on the bottom and top and you put it on the editor, you will find that the black stripes are in the middle.
Chainfist Wrote:If you have a white texture with black stripes on the bottom and top and you put it on the editor, you will find that the black stripes are in the middle.

It's attempting to make sure the textures tile for you, so all the seams meet at the same texture offsets. You can turn off auto-texturing or "lock" the texture coordinates and do each yourself.

[>] Brian
I know. its just sort of annoying.
ggadwa Wrote:
Chainfist Wrote:If you have a white texture with black stripes on the bottom and top and you put it on the editor, you will find that the black stripes are in the middle.

It's attempting to make sure the textures tile for you, so all the seams meet at the same texture offsets. You can turn off auto-texturing or "lock" the texture coordinates and do each yourself.

[>] Brian

lol! I textured Blackout by manually inputing all the coordinates myself. What a task!
Alexander Smith Wrote:lol! I textured Blackout by manually inputing all the coordinates myself. What a task!

Why did you do that, to get all the building textures to line up the windows properly? What could I do to speed that up, maybe a flag to say certain textures always restart at 0,0?

[>] Brian
double click the texture

click the check box for "per-texture-reset-scaling"

enter a value for X of "a"

enter a value for Y of "-a"

such that a is "a" magic mystery number whose value was .035 for my gravel texture. tends to take a few minutes to find :P

come on Brian! you of all people should have remembered this
dimwit Wrote:double click the texture

click the check box for "per-texture-reset-scaling"

enter a value for X of "a"

enter a value for Y of "-a"

such that a is "a" magic mystery number whose value was .035 for my gravel texture. tends to take a few minutes to find :P

come on Brian! you of all people should have remembered this

Oh, I do Smile But I'm betting his other problem is that he wants to move buildings around and always have the corner of the building start at 0,0 instead of attempting to tile (so the windows line up).

That's something I'd need to add, and if it'd save you guys time, I'd like to do it Smile

[>] Brian
Please add that, and possibly a way to select a large amount of segments and change them all at once that way.
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