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Full Version: dim3 v2.2 b18 update 1 (Last Call)
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http://homepage.mac.com/ggadwa/Misc/dim3...8_up_1.zip

This is the last call -- it should be all the last remaining "big" bugs that I need to fix. Note that there are some pretty big changes to fix a number of physics and control problems, but everything should be pretty stable.

Still not completely sure about networking as it works fine for me, but there are a number of fixes. Also, let's of fixes and updates in Animator/Editor. Last thing I need to deal with is reworking parts of the docs.

(Note: This is just an UPDATE, so you need to keep your old demo files around.)

Code:
* engine
   * ceilings weren't be treated properly as floors
      * rigid body wouldn't work on ceiling segments
      * fixed a bug where you could spring up to higher ramps
      * fixed a bug where you could stick to lower floors
      * auto-bounce now auto-bounces on ceilings the same as floors
   * fixed halo to draw correctly in chase camera
   * better viewport clipping of halos
   * smoother wheel up/down control on multiple clicks
   * better errors for connecting to non-dim3 servers
  
* script
   * added model.halo.noClipObject
  
* animator
   * bone rotation handles now use cumulative rotations
   * bone moves were messed up under cumulative rotation
   * added "set exact time" menu option
   * fixed spelling error
  
* editor
   * added a per texture option to lock offsets (always start texture at 0,0)
   * fixed view menu, removed tabs (use view menu)
   * lots of fixes to drag like vertexes
      * fixed a crashing bug
      * works when multiple segments are selected

* server
   * server attempts to work around problem looking up wireless IPs
   * server has a "ready" state while map loading on clients
  
* demo
   * fixed weapon pickup in CTF map
   * made mine work with ceilings acting as floors

[>] Brian
Demo level:

On the door to the castle, while it was opening I ran against it and fell half-way through the floor.

Reflecting off of walls still doesn't reflect based on the incoming angle of the proj and the angle of the wall.

Zooming still isn't sensitive enough for the mighty mouse. I have to move the scroll wheel extremely slow and it still skips sometimes.



Editor

Moving while zoomed out still doesn't respond the same as while zoomed in. Should move the cam/object at the same speed the cursor is moving across the screen.



Animator

Same moving problem.

Moving the camera from other angles but front view works oppositely from the front view.
LOLOLOLOLOLOLOLOLOLOLOL

It is awesome!!! Less glitchy than 2.1
Aaaah! My download speed is 8 kbps,
I'll edit this post tommorow when its downloaded!
It downloaded 100kb while i typed this :-(


EDIT:

Download finished!
Please put the editor tabs back in! I can't live without them!
And I can jump through curved floors and ceilings

Other than that, Cool!
Brian?
Could you make rays have an option to follow the gun when the player rotates?
Right now, if you spawn a ray, it stays where it is, even if you rotate the gun. But I want it to move with the gun.
I'm trying to script a laser sight and when I move the gun, it looks like this:
http://img262.imageshack.us/img262/135/2...825vf4.png
YES PLEASE do that! Smile
Murderpuss2001 Wrote:Please put the editor tabs back in! I can't live without them!

No, it's better how it is now. Use the [COMMAND]-[1-6] keys, Murdurpuss.
teh1ghool Wrote:Zooming still isn't sensitive enough for the mighty mouse. I have to move the scroll wheel extremely slow and it still skips sometimes.

This has got to be a problem in SDL -- I'll move up to the not yet released 1.3 version after 2.2 and see if it improves. Scroll wheel in SDL just gets me a "up" and "down" click message, and it works on every mouse I've tried (none of them a mighty mouse, though.) I'm probably going to have to wait for 2.3 for this.

[>] Brian
Bink Wrote:Brian?
Could you make rays have an option to follow the gun when the player rotates?
Right now, if you spawn a ray, it stays where it is, even if you rotate the gun. But I want it to move with the gun.
I'm trying to script a laser sight and when I move the gun, it looks like this:
http://img262.imageshack.us/img262/135/2...825vf4.png

I'll add it in 2.3. You don't have to worry, you know there will be at least a version a month or so, so you'll get this sooner than later.

[>] Brian
I have an annoying lighting problem.

Lighting on:

[Image: 20070807181439nv5.png]

Lighting off:

[Image: 20070807181443he4.png]

Strange things happen down in the abandoned mines of [insert scary name here]
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