2007.08.05, 09:59 PM
http://homepage.mac.com/ggadwa/Misc/dim3...8_up_1.zip
This is the last call -- it should be all the last remaining "big" bugs that I need to fix. Note that there are some pretty big changes to fix a number of physics and control problems, but everything should be pretty stable.
Still not completely sure about networking as it works fine for me, but there are a number of fixes. Also, let's of fixes and updates in Animator/Editor. Last thing I need to deal with is reworking parts of the docs.
(Note: This is just an UPDATE, so you need to keep your old demo files around.)
[>] Brian
This is the last call -- it should be all the last remaining "big" bugs that I need to fix. Note that there are some pretty big changes to fix a number of physics and control problems, but everything should be pretty stable.
Still not completely sure about networking as it works fine for me, but there are a number of fixes. Also, let's of fixes and updates in Animator/Editor. Last thing I need to deal with is reworking parts of the docs.
(Note: This is just an UPDATE, so you need to keep your old demo files around.)
Code:
* engine
* ceilings weren't be treated properly as floors
* rigid body wouldn't work on ceiling segments
* fixed a bug where you could spring up to higher ramps
* fixed a bug where you could stick to lower floors
* auto-bounce now auto-bounces on ceilings the same as floors
* fixed halo to draw correctly in chase camera
* better viewport clipping of halos
* smoother wheel up/down control on multiple clicks
* better errors for connecting to non-dim3 servers
* script
* added model.halo.noClipObject
* animator
* bone rotation handles now use cumulative rotations
* bone moves were messed up under cumulative rotation
* added "set exact time" menu option
* fixed spelling error
* editor
* added a per texture option to lock offsets (always start texture at 0,0)
* fixed view menu, removed tabs (use view menu)
* lots of fixes to drag like vertexes
* fixed a crashing bug
* works when multiple segments are selected
* server
* server attempts to work around problem looking up wireless IPs
* server has a "ready" state while map loading on clients
* demo
* fixed weapon pickup in CTF map
* made mine work with ceilings acting as floors[>] Brian

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