The editor is behaving strangely... It's hard to recreate, but sometimes setting a preview model for one spot will change the appearance of another, and if you try to set things in certain ways, the editor crashes. It's also been moving my things, which was the cause of the first crash... None of these things can really be recreated (they're very random)... but if you have any idea why they're happening, it would be good to fix.

Well, none of those happen to me, but the texture window doesn't show textures sometimes, and sometimes selecting a texture selects the one to the left.
Are you sure you don't have multi texturing isn't turned on?
dimwit Wrote:The editor is behaving strangely... It's hard to recreate, but sometimes setting a preview model for one spot will change the appearance of another, and if you try to set things in certain ways, the editor crashes. It's also been moving my things, which was the cause of the first crash... None of these things can really be recreated (they're very random)... but if you have any idea why they're happening, it would be good to fix. 
This sounds like something in the model preview code, I can take a once over of it. If you get a crash, the #1 thing you want to do is get the crash log and mail the top of it off to me.
[>] Brian
The only problem ive had is the what ccccc said
ccccc Wrote:sometimes selecting a texture selects the one to the left.
but then again, I use the new editors (2.2) with the old engine (2.1), I don't know how that effects it, if it effects it at all.
Chainfist Wrote:The only problem ive had is the what ccccc said
ccccc Wrote:sometimes selecting a texture selects the one to the left.
but then again, I use the new editors (2.2) with the old engine (2.1), I don't know how that effects it, if it effects it at all.
Don't do that!
Use the new engine. It's a lot better and using two different versions might lead to problems.
ccccc Wrote:Well, none of those happen to me, but the texture window doesn't show textures
usually that happens to me after hiding the app, try clicking the resizing tab
ccccc Wrote:Are you sure you don't have multi texturing isn't turned on?
huh? this doesn't have anything to do with textures..
Crash log for preview model:
http://www.mediafire.com/?b9yp4cux00y
Multitexturing changes textures and settings for all of a primitive, not just textures.
these are all spot problems...
I have a feature to suggest though. It'd be nice to be able to set a Y value for a spot, for whenever they get lost really high up or down.
Bink Wrote:using two different versions might lead to problems.
Hasn't given me any yet :P
I would change to the new engine but it takes too long to make the Setup tabs, and they are too high, so it eats my title in the background
I found 2 other problems-
1. If you edit the map name manually through the .xml and the .js files, the editor crashes when you try to open them.
2. If you make the map name really long the .js file takes on the whole name, but the .xml file only takes it up to a certain point, so the engine crashes when you try to open it

Chainfist Wrote:Bink Wrote:using two different versions might lead to problems.
Hasn't given me any yet :P
I would change to the new engine but it takes too long to make the Setup tabs, and they are too high, so it eats my title in the background 
I found 2 other problems-
1. If you edit the map name manually through the .xml and the .js files, the editor crashes when you try to open them.
2. If you make the map name really long the .js file takes on the whole name, but the .xml file only takes it up to a certain point, so the engine crashes when you try to open it 
There's a pretty low limit (32 characters) per file name in dim3, this has been raised in the 2.3, that's probably what is causing you problems. I'm looking into the model crashes.
[>] Brian