2007.08.29, 12:31 PM
Here's the problem that I've mentioned often but was never solved: Imagine you had an object of which the length is much more than the width, like a car or something. If you add it in Editor and never rotate it... No problem. Now imagine the object needs to be rotated 90 degrees -which tends to happen a lot- and check what happens...
For those of you who don't have the time: you'll notice you can walk straight through the ends of the long side, but you get repelled when you try to go past it along the length close enough.
I conclude that the collision box doesn't rotate along with the model, which can be annoying. For example: I have a car and a tunnel. The car can go through the tunnel if it is vertical, but not when it's horizontal. This should be fixed asap.
For those of you who don't have the time: you'll notice you can walk straight through the ends of the long side, but you get repelled when you try to go past it along the length close enough.
I conclude that the collision box doesn't rotate along with the model, which can be annoying. For example: I have a car and a tunnel. The car can go through the tunnel if it is vertical, but not when it's horizontal. This should be fixed asap.
!