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Full Version: Displaying textures between versions.
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When 2.2 came out, I brought one of the projects I had been working on with 2.1 into it. Basically I just took the data folder and copied it into the 2.2 folder. It works fine, and faster, but theres a weird thing in the way it draws textures. Just the textures in levels, not the ones on models. It starts to look all grainy, and moving the cam just a bit causes all the grains to suddenly shift... Okay I took a break on writing this and looked at a normal copy of 2.2 I have, and it does it too. Badly. I don't remember this happening before. Might it have something to do with the fact that dim 3 stores settings file in the documents folder, which I assume is accessed by all dim3 copies?I have like four copies of dim3 for various experiments I'm trying.
Might this have something to do with bump mapping?
[Image: 20070829185635kq2.th.png]
[Image: 20070829233146du2.th.png]
Eh? Those random curved lines on the castle walls.
Also I'm not really sure if engine is the right place for this.
I don't think you would have this problem if you played wih bigger screen resolutions and highter texture quality. Or at least not that bad.
I believe your setup has been reset when you skipped versions. Happens because with 2.2, the setup.xml file is located in the documents folder instead of in the data folder. Because of this, it had to generate a new one. Hope this solves your problem.
I think it's the mipmaping that does this.
Turn it on/to maximum and it should be fixed.
Yeah, if you don't have mip-mapping on, it looks exactly like that.
Yea, turn mipmapping on Wink.
Welllllll... thars yer problem.
That fixes it great thanks.

Does this mean that all copies of dim3(2.2> ) take their settings from that file in the documents? Doesn't that mess things up, since controls are stored in there?
NO, it takes the one with the engines name. If you name the engine foo, it'll look for the foo one Wink.
Gordon CSA Wrote:Welllllll... thars yer problem.
That fixes it great thanks.

Does this mean that all copies of dim3(2.2> ) take their settings from that file in the documents? Doesn't that mess things up, since controls are stored in there?

As ccccc said, it takes it from the engine name. The reason for this change was that the original way was a horrorable, horrorable idea. Smile It's not multi-user, which OS X (and windows XP) are. Also, there's a good chance that if it's in the Applications folder or some universal games folder, restricted users won't be able to write there.

Now everybody that has a log in has their own prefs. You *still* want a settings file in your data folder because this is where it gets the default settings when a new user first runs dim3 and saves a setup change. In this way you can control the original defaults.

[>] Brian
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