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Full Version: Physics-Controlled Animations
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Hello again,

In Dim3 Animator, is it possible to have a character's animation (thier limbs, body, etc.) manipulated by physics? For example: If Joefoe gets hit by a rocket and his body flies away from the rocket's origin, instead of him just doing the normal dieing animation, can his body go sort of 'limp' while he is in the air. (Let's say that he doesn't need to do the disappearing animation afterwards) If it is not possible, than I think it should be considered for future versions of Dim3 unless it already is.

Thanks,
TM
I think you are talking about ragdoll physics.
It's not possible yet and I don't think it will be possible in the near future unless you add it yourself.
But you can fake it with hit boxes Wink.
Titanium Man Wrote:Hello again,

In Dim3 Animator, is it possible to have a character's animation (thier limbs, body, etc.) manipulated by physics? For example: If Joefoe gets hit by a rocket and his body flies away from the rocket's origin, instead of him just doing the normal dieing animation, can his body go sort of 'limp' while he is in the air. (Let's say that he doesn't need to do the disappearing animation afterwards) If it is not possible, than I think it should be considered for future versions of Dim3 unless it already is.

Thanks,
TM

Yes, not right now. You can certainly fake it with hit boxes, but they will be canned animations (for instance, JoeFoe -reacts different if you hit his head, torso, or legs.)

It's certainly considered for the future! There will have to be some additional info added to the animating process (for instance, total extensions for bones, etc.)

[>] Brian
WOW that might be added?!!
I'll remember you said that Brian! :D
couldnt you script it?
like for a thing that drags dehind you couldnt you script it to detect the direction and accel. and move the bones acordingly through script?
You can't. As of now, there is no way to control bones through a script.
It has been requested but not added yet.
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