2007.09.06, 05:29 PM
Hello again,
In Dim3 Animator, is it possible to have a character's animation (thier limbs, body, etc.) manipulated by physics? For example: If Joefoe gets hit by a rocket and his body flies away from the rocket's origin, instead of him just doing the normal dieing animation, can his body go sort of 'limp' while he is in the air. (Let's say that he doesn't need to do the disappearing animation afterwards) If it is not possible, than I think it should be considered for future versions of Dim3 unless it already is.
Thanks,
TM
In Dim3 Animator, is it possible to have a character's animation (thier limbs, body, etc.) manipulated by physics? For example: If Joefoe gets hit by a rocket and his body flies away from the rocket's origin, instead of him just doing the normal dieing animation, can his body go sort of 'limp' while he is in the air. (Let's say that he doesn't need to do the disappearing animation afterwards) If it is not possible, than I think it should be considered for future versions of Dim3 unless it already is.
Thanks,
TM
.