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I tried putting music into my game as an ambient sound, like sam.
I put it into data>settings>sounds like this:

Code:
<Sound name="Earth Music">
        <Wave file="Blobwars earth music" />
        <Distance min="1500" max="30000" />
    </Sound>

and it comes out like radio static.

Wha?
Is it .wav? Thats weird :|.
Yes, it's wav.
Writetyper Wrote:Yes, it's wav.

Open it up in QT and check the properties; it might have a .wav, but not be a wave (I've seen this before), or it might be compressed in an odd format, you'll want to check this against one you know works (like something in the demo.)

As silly as this sounds, most of the time you run into this problem it's something that's not a wave (or something compressed) that's just been renamed with .wav.

[>] Brian
Okay, assuming that by QT you mean quicktime, i can't find properties.
Redo it. Get VLC and export it as a wav again.
Writetyper Wrote:Okay, assuming that by QT you mean quicktime, i can't find properties.

Ugh, sorry, it's probably only on QT Pro. Get the free audio editor Audacity and try it there, then you can be sure.

[>] Brian
Well, bink showed me that, and it seems that sourceforge has a permanent hate against me. i have an idea: i could get QT pro, and copy and paste into another sound file from the demo that i don't need.
Writetyper Wrote:Well, bink showed me that, and it seems that sourceforge has a permanent hate against me. i have an idea: i could get QT pro, and copy and paste into another sound file from the demo that i don't need.

Check any of the mac software sites (macupdate I think is one) --- there should be a binary. It's a really good program for the price (free.)

[>] Brian
Okay, i downloaded it, and it still comes out fuzzy. i tried my other idea, and it said you cannot paste stereo to mono.
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