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Using this:
Code:
    obj.model.halo.on=true;
    obj.model.halo.name='halo_big';
    obj.model.halo.minDistance=3000;
    obj.model.halo.maxDistance=35000;
    obj.model.halo.minSize=1000;
    obj.model.halo.maxSize=5000;
    obj.model.halo.minAlpha=0.1;
    obj.model.halo.maxAlpha=0.5;
    obj.model.halo.noClipObject=true;
I don't see a halo Sad. I tried my halo image and the demo one, halos ARE turned on for the engine, the bones are set up in animator, but the halo won't show up infront of a medium sized white model. I don't think the white on the models the problem, the halo would show up at an angle from the model but it doesn't Sad.
It doesn't give an error, but somehow I still think I should be using the new API (I don't know what it is though)....
ccccc Wrote:Using this:
Code:
    obj.model.halo.on=true;
    obj.model.halo.name='halo_big';
    obj.model.halo.minDistance=3000;
    obj.model.halo.maxDistance=35000;
    obj.model.halo.minSize=1000;
    obj.model.halo.maxSize=5000;
    obj.model.halo.minAlpha=0.1;
    obj.model.halo.maxAlpha=0.5;
    obj.model.halo.noClipObject=true;
I don't see a halo Sad. I tried my halo image and the demo one, halos ARE turned on for the engine, the bones are set up in animator, but the halo won't show up infront of a medium sized white model. I don't think the white on the models the problem, the halo would show up at an angle from the model but it doesn't Sad.
It doesn't give an error, but somehow I still think I should be using the new API (I don't know what it is though)....

One quick thing to try is make both the min and maxAlpha to be 1.0, then you'll know if it's there. The white might be troublesome too as the halo is mostly white.

[>] Brian
So the APIs the same in the new beta? I'll go try it....
Doesn't work :|. The model isn't that big, by the way, just a light Wink.
[EDIT]I turned off the model and I still can't see it :|. You sure it's not the new API?
ccccc Wrote:Doesn't work :|. The model isn't that big, by the way, just a light Wink.
[EDIT]I turned off the model and I still can't see it :|. You sure it's not the new API?

It could be, but I'll need an example to figure out what's up.

[>] Brian
I mean you sure I'm not doing it wrong, like I scripted it wrong? I thought I had to say what index the halo was or something....
Did you set the bone in Animator and set the index first?
Btw, in some cases halos act strange for me to.
In one map, everything's just OK, but in another one, halos act totally wrong. Same script, same model.
Yea I set the index and bone stuff, WHATS THE NEW API for indexes (multiple halos)? Its not in the docs :|.
ccccc Wrote:Yea I set the index and bone stuff, WHATS THE NEW API for indexes (multiple halos)? Its not in the docs :|.
http://www.idevgames.com/dim3/showthread...1#pid24801
I see we're still drunk!
When its solved this could help me (I cant figure out Halos)
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