Is it possible at all to script a player climbing over an edge? Like in pretty much ever platformer; jump, almost reach the top of the wall, grab on, pull up. The only way I can think of is to set floor segments somehow so they can tell if the player is a certain distance a way and a certain distance below. Probably not?
I thought about doing something like that, but I think it's not yet possible.
You will have to ask Brian to add something like that to the core, or add it yourself. :/
I know how to do it, i think. When the user presses a climb button, change the player speed to a very slow speed, change the bump up really high, the bump speed(Don't remember if that's a valid var) really low, and play an animation. Afterwards, reset everything. If timed right, this should work.
teh1ghool Wrote:I know how to do it, i think. When the user presses a climb button, change the player speed to a very slow speed, change the bump up really high, the bump speed(Don't remember if that's a valid var) really low, and play an animation. Afterwards, reset everything. If timed right, this should work.
That could work! But I wouldn't bother with it, just remind me in the future after the next beta and I'll might try to work it into core. Right now you'd really have to add a lot of work to get it right.
[>] Brian