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not that bad. Wink
very low poly. keep it up! im wondering whats the next model.
It's 285 poly. Not done yet.
Nice, as usual. Smile I'm just curios what you plan to use it for.
Well, I guess you will see? *Wishes Brian would add animation blending
You might consider adding more detail and a darker texture because darker textures look better in Dim3. I can see it's an SMG but what what kind?
I think the handle is too wide. Interesting texture though.
I like the detail, but if you don't mind me saying so, I think the design of the model is too generic. Do you draw weapon designs out before modeling them? I've drawn about 250 different concept art pictures of weapons, and I think everyone would benefit by drawing them out before modeling them.
You already know what I think about it, but I'm gonna post anyway. Smile
I don't like the design. It's too plain, too generic. Nothing special. Boring.
There's not enough detail. You don't have to keep everything that low-poly, especially not weapon models. (At least the ones for the first person view.)
You don't have to make it extremly high-poly either (like my 2.5k poly weapon models) but try to add as much detail as possible using actual geometry, without making it too high-poly.
Bink Wrote:You already know what I think about it, but I'm gonna post anyway. Smile
I don't like the design. It's too plain, too generic. Nothing special. Boring.
There's not enough detail. You don't have to keep everything that low-poly, especially not weapon models. (At least the ones for the first person view.)
You don't have to make it extremly high-poly either (like my 2.5k poly weapon models) but try to add as much detail as possible using actual geometry, without making it too high-poly.

There's "Blunt Bink" for you. Smile

It might help to know just what kind of gun it is. Laser? Or just standard propellant type.
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