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I am having problems geting textures to stick to the models I create. If I modify a texture for an object that came with the demo, such as the flag, there's no problem. But if I create my own model and texture the texture ends up solid brownish orange aplied to the model in the animator and the engine. The texture shows up in the material squares in the animator, but it doesn't show on the model.

I already figured out that the texture needs to be a png, 32 bits( 24 bit with an 8 bit alfa channel). I was confused at first about the base 2 thing, but my texture is now 256 by 256. I've tried with Gimp and Photoshop Elements.

I'm using os 10.3.9 on a g4 mac mini.


Love Dim 3. i was looking for something like this. Used to do Dark Basic when I had a PC, but they don't make it for mac. Thanks.

Todd
Chase Winstead Wrote:I am having problems geting textures to stick to the models I create. If I modify a texture for an object that came with the demo, such as the flag, there's no problem. But if I create my own model and texture the texture ends up solid brownish orange aplied to the model in the animator and the engine. The texture shows up in the material squares in the animator, but it doesn't show on the model.

I already figured out that the texture needs to be a png, 32 bits( 24 bit with an 8 bit alfa channel). I was confused at first about the base 2 thing, but my texture is now 256 by 256. I've tried with Gimp and Photoshop Elements.

I'm using os 10.3.9 on a g4 mac mini.


Love Dim 3. i was looking for something like this. Used to do Dark Basic when I had a PC, but they don't make it for mac. Thanks.

Todd

How are you creating your model? Does it have proper uv coords (the things that say "at this vertex at this face here's the offset into the texture".) Without these, you'll get just the first pixel repeated over the entire model.

[>] Brian
Brian wrote:

How are you creating your model? Does it have proper uv coords (the things that say "at this vertex at this face here's the offset into the texture".) Without these, you'll get just the first pixel repeated over the entire model.


Brian,

Thanks, that's probably it. I've never messed with UV stuff before. I will have to look at the Wings documentation and tutorials.
Thanks.

Todd
Chase Winstead Wrote:Brian wrote:

How are you creating your model? Does it have proper uv coords (the things that say "at this vertex at this face here's the offset into the texture".) Without these, you'll get just the first pixel repeated over the entire model.


Brian,

Thanks, that's probably it. I've never messed with UV stuff before. I will have to look at the Wings documentation and tutorials.
Thanks.

Todd

Search the list, I *know* this has been asked before.

[>] Brian
It works great now. Thanks!
A rather off topic message - if you want to qoute brian, instead of writing brian wrote: write {quote](what brian wrote){/quote] but replace { with [.

Brian, how come when i nudge vertexes, the normals dont move? 'tis rather annoying.
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