I'm hoping to create some ghost trail or motion blur effects that would allow things to look like they're moving really fast. I don't know if this is possible, but it would look really cool

I don't know about really good motion blur, but a trail would be pretty easy with small particles. Just create a 'trail' particle that constantly gives off a whole bunch of really tiny particles. Then attach them to release off of specified areas like the hands, feet, head, and torso.
Also since you might only want it if the item moves fast, you should be able to only spawn them when it is moving over a certain speed.
Pity the accumulation buffer isn't supported much in hardware, it would be relatively simple to implement motion blur then. Everyone uses Render To Texture these days for it, so that several frames before the current one is shown on the screen at the same time.
Though, a constantly blurred effect is possible just by copying over the current frame. See here, scroll down to motion blur:
http://www.dyingduck.com/sotc/making_of_sotc.html
Brian, is there any chance in scripted RTT?
Oh, sure, anything is possible. I need to get out 1.6.1 first (might be a surprise there

), and then get back to 2.0 and finish up the new bone-based effects and sounds, and new weapon stuff (along with rigid body physics.)
Things like motion blur or trails are relatively easy effects to do. I'll look into those after I get done with the current work.
[>] Brian
BUMP
Hey Brian, think that's possible, the motion blur?
teh1ghool Wrote:BUMP
Hey Brian, think that's possible, the motion blur?
Oh yeah, as I said before, it's not that hard of a problem, but it'll have to wait till 2.3.
[>] Brian
*bumping a really old thread because it's important*
Just wanted to remind you of this.

You could do it with particles.
*Cannot help but roll on his floor laughing, proceeded by a sarcastic comment...* Sure, you can do that with particles!