is it possible to code up a control panel for my game. my game isn't MMORPG, i just want to be able to control the other peoples copys of my game. i just want a couple basic functions:
• i want to be able to edit the game, and when i save, their games automatically update. (like on my computer, there is the data folder, and whatever i do to mine, happens to theirs.
• i want to disable the game (when i check a box, the people can't play my came, for example when i am updating, then it only displays a message *below*)
• i want there to be a news message. no matter if the game is disabled, it shows up on the main page of the game.
i want all of those to be changeable via a control panel (i could code it in PHP).
would it be possible to do that, with sorta a network, so whatever i change on my control panel, happens to their games.
i know of a feature like this in Torque, so i was wondering if it was possible in dim3.
and if it is possible, could you tell me how to do it?
1) No.
2) No.
3) No.
You can always get the source code and try to do it yourself. It's hard though and you won't be able to do anything without a lot of experience.
how do i get the source code?
I don't think I'd like to have someone in control of files on my computer. Dim3 data folders can get pretty big.
dimwit Wrote:I don't think I'd like to have someone in control of files on my computer. Dim3 data folders can get pretty big.
I wouldn't either. In fact, I would "HATE" it. :P (with a passion)
I find it hard to believe this is a feature in torque; to be able to control software on another person's computer is a giant security hole that most OSes do everything they can to stop.
The minute you do anything like this to any user that'll be the end of your software, users HATE that with a passion.
Now, protecting your data is a whole different matter. And, it's not like you can't create a component that goes to your website and display some info or a message, but the difference there is that THEIR computer asks YOUR computer for the info, not vice versa.
[>] Brian
The only thing you can do is add some sort of auto-patch and force players to download it if they want to continue playing.
That's the way it's done in most MMORPGs (like World of Warcraft for example) but also in first person shooters. Most games still allow you to play if you have an older version, but only with others who have the same version. I guess that's what Torque does.
infestor1 Wrote:is it possible to code up a control panel for my game. my game isn't MMORPG, i just want to be able to control the other peoples copys of my game. i just want a couple basic functions:
• i want to be able to edit the game, and when i save, their games automatically update. (like on my computer, there is the data folder, and whatever i do to mine, happens to theirs.
• i want to disable the game (when i check a box, the people can't play my came, for example when i am updating, then it only displays a message *below*)
• i want there to be a news message. no matter if the game is disabled, it shows up on the main page of the game.
i want all of those to be changeable via a control panel (i could code it in PHP).
would it be possible to do that, with sorta a network, so whatever i change on my control panel, happens to their games.
i know of a feature like this in Torque, so i was wondering if it was possible in dim3.
and if it is possible, could you tell me how to do it?
Well as my mum said:
i want never gets.
You really haven't thought about those 'feature' requests. eg:
Quote: i want to disable the game (when i check a box, the people can't play my came, for example when i am updating, then it only displays a message *below*)
umm... quit the game server - and the engine says host unreachable.
Note that the new version won't allow servers to connect to older clients, so it's kind of a forced upgrade path if you upgrade the server. They will get a message saying the server is of a new version, and then they'll have to upgrade to continue to play.
[>] Brian