2007.11.13, 04:22 AM
Hi There,
I was wondering about a specific problem with tracking 3d objects in realtime. Say I wanted to have a turret track a character in realtime ( say in the case of a gun placement used for security).
Is it possible in DIM to set up an IK system? If it was just a simple one that dealt with 2d rotations they could be parented to achieve more realistic functionality.
I use C4D and know how to set up basic IK systems. C4D has a visual envirnmet named XPRESSO and it has rudimenatry targetting nodes in it that work ion realtime. I think if had osmething like that in DIM it could be pretty cool. All you would have to do is rotation checks for constraints.
cheers,
-Danny
I was wondering about a specific problem with tracking 3d objects in realtime. Say I wanted to have a turret track a character in realtime ( say in the case of a gun placement used for security).
Is it possible in DIM to set up an IK system? If it was just a simple one that dealt with 2d rotations they could be parented to achieve more realistic functionality.
I use C4D and know how to set up basic IK systems. C4D has a visual envirnmet named XPRESSO and it has rudimenatry targetting nodes in it that work ion realtime. I think if had osmething like that in DIM it could be pretty cool. All you would have to do is rotation checks for constraints.
cheers,
-Danny
