2007.11.16, 05:01 PM
I just wanted to throw this one out there...
I was looking at the scripting spot function in Editor and noticed that you can assign various functionality to objects ( this is a basic function i know but bare with me).
I noticed that you can select a function and hit the edit button ( this brings up the script in the safari window for me I dont know if you can assign a "helper app but it would be good for me to open in a text editor instead).
I started thinking about the basic functions of each player character ( speed health as well as other attributes).
I was thinking wouldnt it be great if you selected the pull down for an existing template ( weapon, character etc) and predefined parameters would show up named and with their appropriate input fields, sliders and tick boxes on a per scripted object basis.
I see that you are already halfway there and if you already have that idea then forget I wrote this.
the scripts out of the box have predefined parameters that you have to search through lines of code to get to ( I know they are commented and everything but I am lazy). If you could juts present the expressions parameters to the user in an RPG character sheet like fashion I think it would make the flow of game creation a little more streamlined.
Sort of an RPG sheet that you can customize with your own script.
Now if you could make a dialogue window that could sniff through code and create a front end with input options ( say for a float number you could have a slider, or ranges, a tick box for a boolean) it would be cool.
I just think it would be cool.
end of rant..
-Danny
I was looking at the scripting spot function in Editor and noticed that you can assign various functionality to objects ( this is a basic function i know but bare with me).
I noticed that you can select a function and hit the edit button ( this brings up the script in the safari window for me I dont know if you can assign a "helper app but it would be good for me to open in a text editor instead).
I started thinking about the basic functions of each player character ( speed health as well as other attributes).
I was thinking wouldnt it be great if you selected the pull down for an existing template ( weapon, character etc) and predefined parameters would show up named and with their appropriate input fields, sliders and tick boxes on a per scripted object basis.
I see that you are already halfway there and if you already have that idea then forget I wrote this.

the scripts out of the box have predefined parameters that you have to search through lines of code to get to ( I know they are commented and everything but I am lazy). If you could juts present the expressions parameters to the user in an RPG character sheet like fashion I think it would make the flow of game creation a little more streamlined.
Sort of an RPG sheet that you can customize with your own script.
Now if you could make a dialogue window that could sniff through code and create a front end with input options ( say for a float number you could have a slider, or ranges, a tick box for a boolean) it would be cool.
I just think it would be cool.
end of rant..
-Danny
. It's fun.