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Is there a way to set up a character creator like most popular video games do now? As in mix and match parts and hairstyles for DIM?

Also does DIM do morphing?

-Danny
There might be a way using the chooser. You could have different meshes and textures and pick them through the chooser. I'm not sure of the exact way to go about it though.

I don't understand what you mean by morphing, please explain.
I have been wanting to ask the same thing. As in how I could put together a robot with different parts.
Well, do you know how to use choosers?
Make a bunch of different meshes in the animator with different parts in it, then use the chooser to show and hide different parts Wink.
What do you mean by morphing? Like one character into another? I'm sure it's possible, but it would be quite hard. I'm going to eventually have to look into this for UNSEEN, but not for a while. I think you should make one model then base the one it's morphing to off of that. Then you morph the textures, move a few bones, and then fade out the original meshes.
Morphing would definitely have to be something in the core. The concept isn't hard, but it would take some coding. Right now I'm working on animation blending and then need to get back to the new mesh/map format, but it's something I'll look into for the future.

As for different features, right now I'd just separate the parts into different meshes and then turn the meshes on and off. There's a limited number, though, so that might be hard to accomplish a lot right now.

[>] Brian
What exactly is morphing?
@ccccc I'm not talking about choosing a model out of these different choices. I would like to able to do this:
Select a chest, (chest appears) select left arm(left arm appears) select right arm (right arm appears/select legs/ and so on.
Man, it sure is neat to be able to do that!
Hi Gang,
(thanks to all who responded).

When i mean morphing I am just referring to two models who have the same point count but are shaped differently. So that points of one object can be slowly changed to match the positions of the same amount of points in a different shape.

I have a rough character generator that i developed in C4D. It will allow a user to make a character from the age of around 4 to a full grown human. It is controlled using sliders that change the scale of the rig to sync up with the meshes proportions.

You can also make them fat, skinny and muscular using sliders.

It is a pretty simple setup and could be ported fairly easily to a system where bones are scaled and morph targets can be used.

cheers.
-Danny

PS the idea of modular parts being placed on a robot also has intrigued me but im no genius when it comes to coding especially where parenting is involved.
Patrick, use separate meshes for different chests then hide and show them, then another mesh for the head, the feet, you get it?
Patrick, use separate meshes for different chests then hide and show them Wink.
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