Some one offered to texture one of my models for me, so i sent him the UV map(which looked like a mess). how can you UV map a model with out having A.) Thousands of peices , B.) the UV map is cluttered and cant tell whats what, and C.) make the model easy to texure?
I divided the model by the main pieces, there are a good amount of small ones that clutter the UV map as well. the pieces are
here are some screen shots showing the UV map(which looks wrong to me, im not sure...)
any help or advice?
I know how to UV map, but apparently not to well.
Try to UV map things in a way that you can sort of tell what they are. for the sides and top of the gun I think that you could do it in an unfolding way. So, the left side's top connects to the left side of the top and the right side's top connects to the rights side of the top. _I–I_ see? I can't really tell you about all the other little pieces.
Edit: It also helps to have complicated guns be in more then one piece because of more UV map space.
PatrickA Wrote:Edit: It also helps to have complicated guns be in more then one piece because of more UV map space.
How do you split the same model into different textures anyway?
You have to make the model out of different models. So you can move that parts around.
No you don't!!
You just select the part you want to UV and uv it separately

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ccccc Wrote:No you don't!!
You just select the part you want to UV and uv it separately
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That just puts them on the same texture and they get all squishied together

ccccc, I mean having the barrel, having the stock and part of the front, then the magazine, then the grip on the front. Know what I mean? even though its a lot of textures it can be helpful.
Yes, they can be connected and still be UV'd separately. Just make them a separate material

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*Jaw drops* huh? How du ya du thut?
Are you being sarcastic?
Select the faces and rightclick then material in wings, in blender, ummm, well, it doesn't always work for me and gets REALLY annoying, I think it's a bug, but you just select the faces then select the material.