2007.12.03, 11:50 PM
Okay, so this isn't really dim3, but its wings so...
I'm using wings to render some of the stuff in a comic I'm making. So I have a character in a file, and I need to get it onto another already rendered background. The way I had been doing it, was to get the render, line it up on a top layer of the image and arduously erase away the white surrounding (I'm using a combo of seashore and gimp).
Recently I discovered wings can render (I'm only using the built in openGL rendering) with an alpha channel. So yay! The only problem is that its stuck in the program. If I try to export it or make external, I can only make it a .bmp, which doesn't support the alpha channel. So any tips on how to fix this?
I'm using wings to render some of the stuff in a comic I'm making. So I have a character in a file, and I need to get it onto another already rendered background. The way I had been doing it, was to get the render, line it up on a top layer of the image and arduously erase away the white surrounding (I'm using a combo of seashore and gimp).
Recently I discovered wings can render (I'm only using the built in openGL rendering) with an alpha channel. So yay! The only problem is that its stuck in the program. If I try to export it or make external, I can only make it a .bmp, which doesn't support the alpha channel. So any tips on how to fix this?
Targa can only be opened in gimp, and alpha doesn't export from targa to .png. Dang. Only problem is I put together the scenes in seashore, since Gimp runs too slow on my computer to do that. Oh well.
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