hi this will be my first post! but i have been silently viewing this forum for a while now!
4 days a go i decided to start development of a game based on the ac130 gunship
Wiki(ac130 gunship)
after a day or two i found out that COD4 has done it already!
Youtube(COD4 mission)
i have decided to continue as a learning experience(and COD4 is not coming to mac anytime soon

)
after 4 days i have some basic gameplay with sounds that i would like to share with you (for feedback)
View Me (Youtube) -
Gordon CSA request
View Me (mirror 1)
View Me (mirror 2)
if anyone is interested in helping with the project feel free to contact me!
my general road map is...
Gameplay(as well as UI and HUD)
AI(including AI model work)
Maps(including buildings,trees,cars all destroyable)
PLEASE NOTE - UI, HUD, models , map(s) and textures are VERY incomplete
Sounds like a cool idea upfront, but... please man, post that on youtube or something. Tinypic is too damn slow too get any idea of what your showing.
Cool, make it more like a gunship, it looks like your hovering, make it always go forwards or drop when you stop moving

.
(most of us here are working on projects already so you probably won't get many team members very fast, but you never know)
Cool idea! it's true that right now the movement is more like a helicopter than an AC130, but you're onto a good thing.

Love the backround sound.
hi guys! thanks 4 the feed back
i got some problems , i really need help with:
NODES grrr!!!!
i have been trying to get 1 bot to move from 1 place to another all morning! first i started modifying the JoeFoe path script with no luck, then i decided it would be mush easier to write my own SIMPLE script
Code:
const Dest1=1;
const Dest2=2;
function Construct(obj)
{
obj.model.on=true;
obj.model.name='JoeFoe';
obj.model.lit=DIM3_MODEL_LIT_VERTEX;
obj.model.truform=true;
obj.size.x=1600;
obj.size.z=1600;
obj.size.y=2300;
obj.size.weight=250;
obj.turnSpeed.facingWalk=1.7;
obj.turnSpeed.motionWalk=1.6;
obj.forwardSpeed.walk=35;
obj.forwardSpeed.acceleration=1.0;
obj.forwardSpeed.deceleration=1.2;
}
function Spawn(obj)
{
obj.forwardSpeed.walk=35;
obj.model.animation.start('Walking');
obj.motionVector.walkToNode('d1','d2',Dest2);
//obj.motionVector.walkToPlayer();
}
function event(obj,mainEvent,subEvent,id,tick)
{
switch (mainEvent) {
case DIM3_EVENT_CONSTRUCT:
Construct(obj);
return;
case DIM3_EVENT_SPAWN:
Spawn(obj);
return;
}
}
YET the bot still does not move, i have rebuilt the paths in the editor, made sure that the nodes are on the ground and also placed the bot on the node it self!
secondly! my idea was to have an invisible track (made of nodes

) for the camera or player(dont no which would be best) to move along
after this morning of hell, i would appreciate some help in getting both the bot and the track idea out the way
thanks in advance
I think Brian added a way to make the camera follow the nodes, but I'd make the player follow. Anyway, I don;t see the problem, but why do you set the forward speed twice?
Are the nodes connected? Are they named?
the nodes are connected and are correctly named!
not sure y i have set it twice, o well doesn't hert
really need to get to the bottom of this! once i have the basics, i can then do all the cosmetic stuff (ie modeling, mapping etc)
That's opposite to my approach lol, I do all the modeling and often all the mapping before I do the scripting.

Durandalski, don't give him ideas. He's doing it the right way.
i work as durandalski but i think either way is good. i want to get more into the scripting too actually :s