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mafoo

I've got the hang of importing the models and setting up the bone structure, but when i come to do the animation, it runs through a few of the poses and then goes the wrong direction at the end of the loop causing a rather comical spinning effect.

Is the way that I've set up the bones or poses, or is this something I'm missing in the animation?

I found that converting the model to triangles yields much better visual movement results, but you probably knew that already. :P

Mafoo

teh1ghool

Could it be that you have your start and end poses in your animation mixed up? You can set them in the Animation menu.

mafoo

Nope, I thought it was. I even tried copying the loop-with-lead-up animation like in the default player. :/

ggadwa

mafoo Wrote:I've got the hang of importing the models and setting up the bone structure, but when i come to do the animation, it runs through a few of the poses and then goes the wrong direction at the end of the loop causing a rather comical spinning effect.

Is the way that I've set up the bones or poses, or is this something I'm missing in the animation?

I found that converting the model to triangles yields much better visual movement results, but you probably knew that already. :P

Mafoo

Can you zip up the model folder and send it to me (telling me what animation is the one that's wacky?)

ggadwa -at- charter.net

[>] Brian

ggadwa

I finally got the chance to look at this.  You have a two poses in the animation, each with a bone that has a slightly different movement.

What you have is:
  10 degress
  350 degrees

When you are looking at the pose, 350 degrees looks just like -10 degrees, for good reason, they are the same thing .... but, when animating, it has to go from 10 -> 350, which is a movement of 340 degress, therefore the spin.  What you want is:

  10 degrees
-10 degrees

That will give you what you want.

Note that these numbers aren't exact, they are just close to what you had.

[>] Brian

socksy

Don't interpolate further than 180° angle, and this problem will never occur.

ggadwa

BTW, Mafoo, that's a really nice mesh.

[>] Brian

ccccc

can i see a pic mafoo?
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