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Full Version: Cooperative play
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If I would want to do a cooperative play mode, how would I have to do that?
I thought of that but didn't try it yet.
Wouldn't it be enough to just make 2 spawn points in a single player map and then host that map in multiplayer?
You'd probably have to adjust a few scripts though. Maybe it's a bad idea. [Image: annoyed.gif]
You should be able to setup the network rules to do that, then the rest is just scripting.

[>] Brian
Would the fact that one computer is being used for hosting present an unfair advantage to the one whose not? Since some processing power is going to that?
I mean, it is cooperative, but it would be annoying if your bud kills everyone before you because your slower.
Well, hopefully your games fast enough, otherwise, yes, that can happen.
ccccc Wrote:Well, hopefully your games fast enough, otherwise, yes, that can happen.

There's really not a way to avoid this, but at current network speeds (and with prediction) it should be OK.

[>] Brian
that happens too if you're playing a normal mp game. the computer won't know if you're playing a mp game or a coop game and for the computer it wouldn't matter if you do either of them :/
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