2007.12.23, 06:32 AM
2007.12.23, 03:04 PM
I thought of that but didn't try it yet.
Wouldn't it be enough to just make 2 spawn points in a single player map and then host that map in multiplayer?
You'd probably have to adjust a few scripts though. Maybe it's a bad idea.![[Image: annoyed.gif]](http://erikkemmer.er.funpic.de/dim3emotes/annoyed.gif)
Wouldn't it be enough to just make 2 spawn points in a single player map and then host that map in multiplayer?
You'd probably have to adjust a few scripts though. Maybe it's a bad idea.
![[Image: annoyed.gif]](http://erikkemmer.er.funpic.de/dim3emotes/annoyed.gif)
2007.12.23, 04:23 PM
You should be able to setup the network rules to do that, then the rest is just scripting.
[>] Brian
[>] Brian
2007.12.27, 02:58 PM
Would the fact that one computer is being used for hosting present an unfair advantage to the one whose not? Since some processing power is going to that?
I mean, it is cooperative, but it would be annoying if your bud kills everyone before you because your slower.
I mean, it is cooperative, but it would be annoying if your bud kills everyone before you because your slower.
2007.12.27, 09:41 PM
Well, hopefully your games fast enough, otherwise, yes, that can happen.
2007.12.28, 11:11 AM
ccccc Wrote:Well, hopefully your games fast enough, otherwise, yes, that can happen.
There's really not a way to avoid this, but at current network speeds (and with prediction) it should be OK.
[>] Brian
2007.12.28, 02:21 PM
that happens too if you're playing a normal mp game. the computer won't know if you're playing a mp game or a coop game and for the computer it wouldn't matter if you do either of them :/