Everything I need is in Dim3 except for up angle and down angle firing from
JoeFoe Sniper. For a Marathon and Damage Incorporated-this was a major feature as all object fired from angles as most levels worked on multi-level scenarios.
I heard Brian was working on this. If there is any news or any suggested scripting-
will look forward to it. My modification needs for JoeFoe Sniper to shoot down from buildings and hills, and up from sewers-now they shoot from their respective level.
_Thanks_giantrock73
Well, you can already fire from an angle (check the docs in the spawning projectile section) but the person will still look like they are aiming straight ahead. Hopefully Brian will add a way to rotate bones through scripts.
I thought in the demo, the JF Snipers were shooting down from the pedestals.
The fireballs bounce-so was not sure. Switched out the JF Fireballs for the Purple
Ray and as the AudiTT goes down a hill-the rays shoot straight from the JFs over the
AudiTT. Will read the documentation_Thanks_giantrock73
Don't mind if they look ahead-its the shots I am after.
That seems to be what I have been working with in the Joe Fire Ball with modified
'Purple Ray':
Code:
weap.projectile.spawnFromObjectBoneOffsetAngle('Purple Ray',-8,0,-10);
I will put ('Purple Ray', 0, -90, 0); which should be a shot straight down and sometimes see not much of an angle result.
I have a road that drops so to calculate the angle where the AudiTT drops takes
some tweaking; the shooter from a 6th story window hits down on the street
sometimes, but the ray does not appear on the strike path. Usually JFs shoot straight
out and with the bone angle I can get them to shoot down. Have made two kinds of
JF Snipers with different firing rates and have to do multiple Joe Fire Balls to [/align]get a variety of angles.
In Marathon-no matter what angle or height-the shooters would find the target and
shoot.
It would be great, especially for a first person shooter game, to have this flexibility. It seems to a matter of allowing the field of vision to cover a 180 degree hemisphere. Will work with the angles for now. Is it possible to specify beyond the target object, a target bone for greater accuracy?
Thanks for the scripts_giantrock73