2007.12.24, 05:03 PM
Now, I know I have three technically unfinished projects I'm working on, two on temporary pause and one that I'm working on fairly consistently. But while experimenting with a particle and looking across some of the resources I have no use for I ran across an great game idea. I have a basic map that looks like the Lobby from the Matrix, I have the M16 sound from said scene, and today while doing an experiment with gun hit particles it all came together, I hit on a simple plan with lots of potential: What if we made a game to imitate the Matrix Lobby scene...
Lobby Shootout concept
Goal: To create an online multiplayer game that allows players to experience the Matrix lobby scene, and play it for themselves.
Description:
Gameplay- Third person shooter.
Gameplay will take place in a map resembling either the lobby from the first Matrix movie, or the basement room from the third movie. In the lobby one team will consist of police with m16s and shotguns, while the other team will consist of 'agents' with their choice of weapon sets. Police will recieve one weapon, either a shotgun or M16, and several magazines. Agents will get three different weapons sets and no ammunition. When one weapon or pair of weapons runs out of ammunition they must throw them away and pull out another set. Bullet hits on scenery will kick up clouds of concrete dust that quickly obscure vision, so using suppressive gunfire becomes an important tactic. The differences in weaponry will also create interesting combat variables since police can reload their weapons and thus shoot more bullets overall, but agents can throw their guns away and pull out another set much quicker than reloading. Camera position will be third person so animation is vital. As an additional feature there could be a basement lobby map where one team would be mafia and the other agents. Both would have identical weapons options.
Additional idea's that might not be practical-
It would also be nice to include some basic hand to hand combat moves in case an agent player runs out of guns. However I'm not sure that this would work with dim3 yet. Acrobatics such as rolls and cartwheels would also be a nice addition, but probably not practical since the hitbox wouldn't change much.
Weapons:
Agents can generally choose three weapons or pairs of weapons, all of which must be discarded once empty. There are size constraints that limit the possible combinations. For instance, carrying two pairs of small submachine guns leaves room only for a brace of pistols. So the player can either have two pairs of pistols and a pair of small submachine guns (Uzi's for instance) or two pairs of small smg's and a pair of pistols. These limits are to keep players from being too powerful.
M16 A1- Police:
One of the origional M16 family, the A1 is fully automatic with a 30 round magazine. This weapon will be powerful and accurate and an advantage for Police to help balance out the larger weapon selection for Agents.
SPAS 12 shotgun- Police:
A pump action 12 gauge shotgun with a ten round magazine. Deadly at close range, a slow reload speed can render the shotgun useless if it runs out of ammunition.
Uzi micro- Agents/Mafia
A pistol size submachine gun with an unbelievable rate of fire. It has a 30 round magazine and is carried in pairs. The Uzi's are extremely potent at close range, but since they run out of ammunition very fast they can be difficult to use effectively.
MP5K-PDW- Agents/Mafia
A compact submachinegun with a 30 round magazine. It is fairly accurate and powerful. The MP5 can be carried singly or in a pair and be duel wielded. If you take a pair however you sacrifice one of your three weapon slots.
Skorpion- Agents/Mafia
The Skorpion is a pistol sized 32 caliber submachinegun. It has 20 round magazines and is very accurate, but also shoots rather weak bullets. Comes in pairs.
Berreta 92FS- Agents/Mafia
The Berreta comes in duel wielded pairs, it is a 15 round semiautomatic handgun. It is quite powerful and accurate. The semiautomatic only function can both help conserve ammo, and make it difficult to use.
Glock 17- Agents/Mafia
The Glock 17 comes in pairs, it is a less accurate semi automatic pistol than the Berreta, but has a larger 17 round magazine.
Player models:
Police-
Basic SWAT look, vests, helmets, ect.
Agents-
Trenchcoats, suits, cool shades, you know the deal.
Mafia-
Leather jackets, masks, unkempt look.
I don't know how many people would be interested in such an idea, but I certainly would want to play this game.
I don't want to undertake this entire project myself, but I think if it were a group project we could finish it in record time and have a great final product which might help generate interest in dim3. if nobody is interested I'll just shelf it for awhile because at the moment I'd rather devote the majority of my effort towards Mutant Island.
I want to get some feedback on this before I go posting a list of some kind. But I'm thinking it would be nice to use Alex's skills for modeling and texturing low poly Player models. I think of the BOBs he's done for Infested, that's the type of player model I would want for this game and he's the only one who's ever done anything like that so well (if at all). I could take care of weapon models, music, and some if not all of the sound. I also have a nice library of map textures which would do fine. Somebody else can do the necessary scripting, preferably somebody who's better at it than me.
And so on.
For those who have not seen the Lobby Scene or Basement scene or who wish to refresh their memory you can watch these scenes handily on you tube:
http://www.youtube.com/watch?v=N6FYs8aok...re=related
Lobby
http://www.youtube.com/watch?v=-8WBYnElZ...4&index=10
Basement
What do you think guys? Blame Christmas Eve for causing this brainstorm. Merry Christmas!
Lobby Shootout concept
Goal: To create an online multiplayer game that allows players to experience the Matrix lobby scene, and play it for themselves.
Description:
Gameplay- Third person shooter.
Gameplay will take place in a map resembling either the lobby from the first Matrix movie, or the basement room from the third movie. In the lobby one team will consist of police with m16s and shotguns, while the other team will consist of 'agents' with their choice of weapon sets. Police will recieve one weapon, either a shotgun or M16, and several magazines. Agents will get three different weapons sets and no ammunition. When one weapon or pair of weapons runs out of ammunition they must throw them away and pull out another set. Bullet hits on scenery will kick up clouds of concrete dust that quickly obscure vision, so using suppressive gunfire becomes an important tactic. The differences in weaponry will also create interesting combat variables since police can reload their weapons and thus shoot more bullets overall, but agents can throw their guns away and pull out another set much quicker than reloading. Camera position will be third person so animation is vital. As an additional feature there could be a basement lobby map where one team would be mafia and the other agents. Both would have identical weapons options.
Additional idea's that might not be practical-
It would also be nice to include some basic hand to hand combat moves in case an agent player runs out of guns. However I'm not sure that this would work with dim3 yet. Acrobatics such as rolls and cartwheels would also be a nice addition, but probably not practical since the hitbox wouldn't change much.
Weapons:
Agents can generally choose three weapons or pairs of weapons, all of which must be discarded once empty. There are size constraints that limit the possible combinations. For instance, carrying two pairs of small submachine guns leaves room only for a brace of pistols. So the player can either have two pairs of pistols and a pair of small submachine guns (Uzi's for instance) or two pairs of small smg's and a pair of pistols. These limits are to keep players from being too powerful.
M16 A1- Police:
One of the origional M16 family, the A1 is fully automatic with a 30 round magazine. This weapon will be powerful and accurate and an advantage for Police to help balance out the larger weapon selection for Agents.
SPAS 12 shotgun- Police:
A pump action 12 gauge shotgun with a ten round magazine. Deadly at close range, a slow reload speed can render the shotgun useless if it runs out of ammunition.
Uzi micro- Agents/Mafia
A pistol size submachine gun with an unbelievable rate of fire. It has a 30 round magazine and is carried in pairs. The Uzi's are extremely potent at close range, but since they run out of ammunition very fast they can be difficult to use effectively.
MP5K-PDW- Agents/Mafia
A compact submachinegun with a 30 round magazine. It is fairly accurate and powerful. The MP5 can be carried singly or in a pair and be duel wielded. If you take a pair however you sacrifice one of your three weapon slots.
Skorpion- Agents/Mafia
The Skorpion is a pistol sized 32 caliber submachinegun. It has 20 round magazines and is very accurate, but also shoots rather weak bullets. Comes in pairs.
Berreta 92FS- Agents/Mafia
The Berreta comes in duel wielded pairs, it is a 15 round semiautomatic handgun. It is quite powerful and accurate. The semiautomatic only function can both help conserve ammo, and make it difficult to use.
Glock 17- Agents/Mafia
The Glock 17 comes in pairs, it is a less accurate semi automatic pistol than the Berreta, but has a larger 17 round magazine.
Player models:
Police-
Basic SWAT look, vests, helmets, ect.
Agents-
Trenchcoats, suits, cool shades, you know the deal.
Mafia-
Leather jackets, masks, unkempt look.
I don't know how many people would be interested in such an idea, but I certainly would want to play this game.
I don't want to undertake this entire project myself, but I think if it were a group project we could finish it in record time and have a great final product which might help generate interest in dim3. if nobody is interested I'll just shelf it for awhile because at the moment I'd rather devote the majority of my effort towards Mutant Island.
I want to get some feedback on this before I go posting a list of some kind. But I'm thinking it would be nice to use Alex's skills for modeling and texturing low poly Player models. I think of the BOBs he's done for Infested, that's the type of player model I would want for this game and he's the only one who's ever done anything like that so well (if at all). I could take care of weapon models, music, and some if not all of the sound. I also have a nice library of map textures which would do fine. Somebody else can do the necessary scripting, preferably somebody who's better at it than me.
And so on. For those who have not seen the Lobby Scene or Basement scene or who wish to refresh their memory you can watch these scenes handily on you tube:
http://www.youtube.com/watch?v=N6FYs8aok...re=related
Lobby
http://www.youtube.com/watch?v=-8WBYnElZ...4&index=10
Basement
What do you think guys? Blame Christmas Eve for causing this brainstorm. Merry Christmas!
![[Image: rolleyes.gif]](http://erikkemmer.er.funpic.de/dim3emotes/rolleyes.gif)
![[Image: lobby.png]](http://homepage.mac.com/mkjonathan/lobby.png)
