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Next build! There are some timing issues I'm still working on and don't have all the requests yet, but there are important things to test:
  • New obscuring fog
  • Climbable segments
  • Liquid Physics fixes/additions
  • More walkable camera fixes/additions
  • New HUD drawing (to eliminate edges)
  • Sound watching
  • Saving games should work now (if not, please give specific things I can do to recreate)
  • A bunch of bug fixes

Location: http://homepage.mac.com/ggadwa/Misc/dim3_v2_3_b8.zip

[>] Brian
Ugh, bad problem. The decals now have white lines around the edges when viewed from a distance. Haven't had time to test the new features.
If you climb up a ladder and get off then it's as if fly mode is on. That only happens if you get off before the top. It doesn't do this if you go all the way up though.
Respawning is still buggy.
The fog is glFog?
It is a little messy on out door maps with large polygons.
Saving is working nicely.
Nice job with ladders!
Re-spawning problems are probably because of your player script.
I'll test this in a few minutes....
Fog is vastly improved, it looks good and has added a nice speedup. I've also noticed that some of the problems I had been having with weapons randomly changing fire speed as you turn are diminished.
Okay, climbable objects are awesome!

Bugs:
Jumping while running at a climbable object if done right sometimes blasts you 100s of feet into the air. Literally. (normally you'd go the normal 3 feet up but if you do it right you go up lots)

Halos won't work for me Sad. BUT, I think it might be my problem. Brian, I gave you my model, and the script, but did you try it with my halo image? When I accidentally named the halo wrong a black box showed up where the halo would be but when I named it right it didn't show anything. Maybe the halo image is to transparent or something.... I'll go test it on a different image.

Sidestepping sideways off a climbable object makes it seem as if you were still on it (unless you go down to the ground then it stops). Try it, it's hard to explain Wink.
ccccc Wrote:Okay, climbable objects are awesome!

Bugs:
Jumping while running at a climbable object if done right sometimes blasts you 100s of feet into the air. Literally. (normally you'd go the normal 3 feet up but if you do it right you go up lots)

Halos won't work for me Sad. BUT, I think it might be my problem. Brian, I gave you my model, and the script, but did you try it with my halo image? When I accidentally named the halo wrong a black box showed up where the halo would be but when I named it right it didn't show anything. Maybe the halo image is to transparent or something.... I'll go test it on a different image.

Sidestepping sideways off a climbable object makes it seem as if you were still on it (unless you go down to the ground then it stops). Try it, it's hard to explain Wink.

ccccc, can you put up a complete project for me, I swear I had this working with the original bits and pieces you sent me, but this might be more complex.

The ladder physics is a bit annoying, I need to work more on that. I idea was that you could turn around on a ladder and fire (like if you were holding onto the ladder), so basically you "stick" to a ladder until you actually walk off of it, but I'll try to adjust it some more.

[>] Brian
Turning around's fine! the problem is when you walk off it you act as if was still there (unless you get off at the top or bottom)

Brian, I'll send you it if you need, but one thing first:
Did I give you the halo image the first time? If not I'll try it with another image first and see if it works.
Found another bug, if you accidentally only type one equals like
Code:
if (a=1) {
then it returns the error, but on the line before the actual error Wink.
[EDIT]It seems that all errors do this, not sure though cause I'm getting some odd errors right now Wink.
[EDIT]Okay, it does this for ever error I'm almost positive Wink.
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