2008.01.03, 12:35 AM
I was side-tracked for a little while working on something that's a favorite pass-time of mine -- computer generated maps. I have a new auto-generator that's simpler to setup and makes very nice maps. Nowhere near what humans could do ... within any stretch of the imagination ... but getting near playable multiplayer maps.
Now I'm back to proper things. I'm working right along on the mesh stuff -- I know I have some bugs from the last beta but each of those points are being touched by the new code, so I'll probably just re-break them, anyway
Right now I'm reworking the editor views so they can support the mesh. First attempt will just have meshes as segments before meshes take over everything. I've changed plans a bit and decide to move this forward and work on editor as I can get any farther without it.
Hopefully something to test in the coming weeks. I was originally going to put out a intern version, but that's a lot of work and I should probably just plow ahead with what I've got.
[>] Brian
Now I'm back to proper things. I'm working right along on the mesh stuff -- I know I have some bugs from the last beta but each of those points are being touched by the new code, so I'll probably just re-break them, anyway

Right now I'm reworking the editor views so they can support the mesh. First attempt will just have meshes as segments before meshes take over everything. I've changed plans a bit and decide to move this forward and work on editor as I can get any farther without it.
Hopefully something to test in the coming weeks. I was originally going to put out a intern version, but that's a lot of work and I should probably just plow ahead with what I've got.
[>] Brian
![[Image: shock.gif]](http://erikkemmer.er.funpic.de/dim3emotes/shock.gif)
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