2008.01.05, 10:19 AM
I have a problem....duh. Here's the deal, my pistol has a firing animation that has 3 poses in it. The poses are (in order) fire1, fire2, Idle. Fire1 has the slide all the way back in a firing pose, fire2 the slide is returning to it's default position, and then Idle is back to the default position. The script has the first pose, "fire1" as the firing pose. Nothing wrong with that, and it always worked in previous versions. So here's the problem, when I fire the pistol in-game, the whole arm rotates like it's firing, but the slide doesn't move back, and the hand doesn't rotate, it's as if the the only bone that's working is the arm bone, no other bones work, the poses cycle fine, and each particle and effect is played correctly, however, the bones don't rotate or anything.
Now the weird thing, the only way to fix it, is to add another pose, "Idle" to the very front of the animation, with a timer of 1. So the poses are (in order) Idle, fire1, fire2, Idle. Doing that makes it work fine, but WHAT?! I have no idea what's going on here, and if anyone knows, please help. Brian specifically because I think it's a bug in the Animator.
Thanks.
EDIT: Thanks for the heads up Bink, we don't want 4Chan killing us.
Now the weird thing, the only way to fix it, is to add another pose, "Idle" to the very front of the animation, with a timer of 1. So the poses are (in order) Idle, fire1, fire2, Idle. Doing that makes it work fine, but WHAT?! I have no idea what's going on here, and if anyone knows, please help. Brian specifically because I think it's a bug in the Animator.
Thanks.
EDIT: Thanks for the heads up Bink, we don't want 4Chan killing us.

