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Full Version: Joe Foe Modeling
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Is there a way to export Joe Foe for modifications in Lightwave or Blender?

This would be a transition to learn how the bones interact until I do a full remake.

Have modeled in Lightwave on and off over the last ten year-but bones has always
been a handicap.

Would like to start to make the changes on the Joe Foe figure without going in fully
as I am still troubleshooting some scripting issues.

Thanks_giantrock73
No, I don't think there is a way to do that. The Dim3 animator can not export models.
Thought that was the case-but there usually is some work around.

Will start from scratch in Lightwave. If anyone has any bone tutorials
for Dim3 Animator or Inspire-that would help out big time. Thanks_giantrock73
There is a workaround, http://www.littlegenerals.com/inspire/ Wink. Don't think it works with the new versions though Sad.
Anyway, I recommend just starting from scratch. If you want a model to look at google for "free 3d low poly human model" or something like that. Make sure to put in low poly Wink.

Actually, I'm emailing the guy right now asking why it doesn't work with dim3 even though the site says it should....
Under 8000 polygons I think it was-will start from scratch and will take a closer
look at Inspire. Thanks_giantrock73
You can't do that anyway. The models don't belong to Brian, and you're not allowed to go around editing them I think.
No, Alex, if you find a way I'm sure you can edit it, you CAN NOT USE it though Wink. If all he wanted to do was practice I'm sure he could edit it Wink.

btw nice sig Alex Smile.
Oh yeah, I didn't think of that.

And thanks. Smile
I'll just start from zero and bypass the usage question-glad we have this to work with as it is. giantrock73
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