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Brian, I'm not too sure if you can do this or not. But is it possible (or can you make it possible?) to make an object face upwards aswell as facing forwards?

Also: Can you make one part of an object able to face forwards? (Like an arrow above someone in multiplayer).

Thanks!
Okay,
#1: WHAT?
#2: As for the arrows, you CAN.... you'll have to script it though, check out the new 3d to 2d api Wink. You can display the persons name above them automatically, I think.
#1: I want to make a weapon that is an image itself. SOOOO! I need the image to always face the player in every direction. The reason I'm not using a halo is because halos can flicker on and off quite a lot, so if there's no halo the projectile would be completely invisible. Understand?

#2: You can display their names above their heads. Are you sure you can make an arrow appear?

Wink
Would you mind me asking why you would have a weapon be a 2D image?
Because Dim3 can't have flares that glow so I need to use a face-forward image. (It won't look any different).
Yes it can! Make a separate mesh that's a flare, and turn check both boxes (transparencies are additive and mesh ignores lighting).
Anyway, if you wanted to just use an image use the particles system to make a glowing flare :O. (they also ignore lighting and can be additive)
#2 Not directly no. You can do it by setting a timer, and every time it hits, find the x,y of the object, and move an arrow interface bitmap to something like x, y+50.
Directly? Whatev, if it was in the core it would work the same way Wink.
I'm pretty sure a sprite can be set to face the player along all axis.
teh1ghool Wrote:I'm pretty sure a sprite can be set to face the player along all axis.

Face forward does that, it'll always face the player regardless.

[>] Brian
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