2008.01.07, 02:01 PM
I am working in Light wave 6 and have a photographic image map saved with my
.lwo object in PNG mode and saved in the model's bitmap folder. The texture does
not show up on the model in the game and has a blown out lighting apperance. Noticed this with a wavefront skull I imported-the object is blown out (no visible texture) in the animator-appears with texture in the game unless running under lights then blown out in appearance.
PNG's are titled and placed in model folder at 256 ratio-I don't know what 32bit refers to as Photoshop maxes at 16bit.
Brought in a wavefront shotgun through Wings and it imported perfect and shows perfect in the game.
Is there a way to export from Lightwave (.obj) or bake the texture to get around any of these issues?
I read in one thread about lighting in the Animator but have found no menu items in regards to lights. Is there a lighting option in the Animator?
Thanks for any help_giantrock73
.lwo object in PNG mode and saved in the model's bitmap folder. The texture does
not show up on the model in the game and has a blown out lighting apperance. Noticed this with a wavefront skull I imported-the object is blown out (no visible texture) in the animator-appears with texture in the game unless running under lights then blown out in appearance.
PNG's are titled and placed in model folder at 256 ratio-I don't know what 32bit refers to as Photoshop maxes at 16bit.
Brought in a wavefront shotgun through Wings and it imported perfect and shows perfect in the game.
Is there a way to export from Lightwave (.obj) or bake the texture to get around any of these issues?
I read in one thread about lighting in the Animator but have found no menu items in regards to lights. Is there a lighting option in the Animator?
Thanks for any help_giantrock73
.