dim3 Forum

Full Version: 2 Player co-op? (and other things)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I was wondering about Dim3's 2 player capabilities; I know that you can make it online via server, and I know that it does not support split screen play (at least, I don't think it does). My question is this: is it possible to script a second player on the SAME screen, to allow various types of co-op game types (remember Sonic the Hedgehog)? I know that two players sharing the same screen isn't the most suitable way to do it, I was just wondering if it would be possible to do something like that. ccccc said something about making the player character into a bot controlled by messages; I am thinking this would perhaps be the way to go?
The War Minister Wrote:I was wondering about Dim3's 2 player capabilities; I know that you can make it online via server, and I know that it does not support split screen play (at least, I don't think it does). My question is this: is it possible to script a second player on the SAME screen, to allow various types of co-op game types (remember Sonic the Hedgehog)? I know that two players sharing the same screen isn't the most suitable way to do it, I was just wondering if it would be possible to do something like that. ccccc said something about making the player character into a bot controlled by messages; I am thinking this would perhaps be the way to go?

Just to be sure -- you mean a second player still controlled by user input, not scripts, right?

[>] Brian
Ideally, yes; I was thinking a second player, yet using more or less a variation of the Player script. I am also wondering if ccccc's suggestion would solve my multiple playable characters problem, in that I could merely have each player a bot controlled by messages. The problem is I wouldn't know how to go about instructing the engine how to tell the difference between said bots....
War Minister, you mean as in a fighting game right? One camera, two players, two inputs.

[Image: s23321_xb_37.jpg]
@Dr. Infested: What game is that? Looks horrible!
This is what fighting games should look like:
http://farm2.static.flickr.com/1195/5811...1260_o.png

@Topic: I think that creating a fighting game/other game with 2 players on the same machine
in Dim3 IS possible but would involve a lot of scripting, message and input handling and
other workarounds. If I were you, I'd try to figure out what additions Dim3 needs and
request them, before making a game like that.
Note that on computers 2 player input is usually ... awful ... because there's a hard limit to the number of keys that can be held down at once. Now, split input would be better -- somebody on a keyboard, somebody on a joystick would work. Two joysticks would also work, but right now dim3 only supports one (this can be worked around, though.)

[>] Brian
Bink it is a bad looking game, but the one for the pic you posted is...worse... :P
Alex: Fighting games are supposed to look like that :O.
Brian: What's the limit? (for keys being pressed)?
ccccc Wrote:Brian: What's the limit? (for keys being pressed)?
It depends on the keys.
When playing Stepmania (that computer version of Dance Dance Revolution), I can press x,c,n and m at the same time and the input is handled correctly, but when playing with the arrow keys, I can press max. 2 at the same time. Sad

EDIT: I just had an idea and tried something... I just used two keyboards! I could play Street Fighter Alpha 3 against my brother without any problems. When playing on the same keyboard we always had problems because of the key press limit thing... it works well with two separate keyboards. Smile
Reference URL's