I was wondering about Dim3's 2 player capabilities; I know that you can make it online via server, and I know that it does not support split screen play (at least, I don't think it does). My question is this: is it possible to script a second player on the SAME screen, to allow various types of co-op game types (remember Sonic the Hedgehog)? I know that two players sharing the same screen isn't the most suitable way to do it, I was just wondering if it would be possible to do something like that. ccccc said something about making the player character into a bot controlled by messages; I am thinking this would perhaps be the way to go?
The War Minister Wrote:I was wondering about Dim3's 2 player capabilities; I know that you can make it online via server, and I know that it does not support split screen play (at least, I don't think it does). My question is this: is it possible to script a second player on the SAME screen, to allow various types of co-op game types (remember Sonic the Hedgehog)? I know that two players sharing the same screen isn't the most suitable way to do it, I was just wondering if it would be possible to do something like that. ccccc said something about making the player character into a bot controlled by messages; I am thinking this would perhaps be the way to go?
Just to be sure -- you mean a second player still controlled by user input, not scripts, right?
[>] Brian
Ideally, yes; I was thinking a second player, yet using more or less a variation of the Player script. I am also wondering if ccccc's suggestion would solve my multiple playable characters problem, in that I could merely have each player a bot controlled by messages. The problem is I wouldn't know how to go about instructing the engine how to tell the difference between said bots....
War Minister, you mean as in a fighting game right? One camera, two players, two inputs.
![[Image: s23321_xb_37.jpg]](http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/23/3/21/s23321_xb_37.jpg)
@Dr. Infested: What game is that? Looks horrible!
This is what fighting games should look like:
http://farm2.static.flickr.com/1195/5811...1260_o.png
@Topic: I think that creating a fighting game/other game with 2 players on the same machine
in Dim3 IS possible but would involve a lot of scripting, message and input handling and
other workarounds. If I were you, I'd try to figure out what additions Dim3 needs and
request them, before making a game like that.
Note that on computers 2 player input is usually ... awful ... because there's a hard limit to the number of keys that can be held down at once. Now, split input would be better -- somebody on a keyboard, somebody on a joystick would work. Two joysticks would also work, but right now dim3 only supports one (this can be worked around, though.)
[>] Brian
Bink it is a bad looking game, but the one for the pic you posted is...worse... :P
Alex: Fighting games are supposed to look like that :O.
Brian: What's the limit? (for keys being pressed)?
ccccc Wrote:Brian: What's the limit? (for keys being pressed)?
It depends on the keys.
When playing Stepmania (that computer version of Dance Dance Revolution), I can press x,c,n and m at the same time and the input is handled correctly, but when playing with the arrow keys, I can press max. 2 at the same time.
EDIT: I just had an idea and tried something... I just used two keyboards! I could play Street Fighter Alpha 3 against my brother without any problems. When playing on the same keyboard we always had problems because of the key press limit thing... it works well with two separate keyboards.
