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Full Version: Rotating Primitives and Walls
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Have to go through the documentation for heightmaps-must be a grayscale map
like Bryce or Unity landscapes. Would be good to get an angle on this as I have my
landscapes roughed out in big chunks and was looking for a way to copy in tightly
grouped polygons for rolling ground like the Demo or something or texture mapped landscapes. Thanks_giantrock73
Try sceneries instead of primitives.
Looks like the best solution is to design my own primitives and introduce them as
scenery elements to have full control of there rotation. Had started to think of predesigning some forms-Macintosh HD's answer put me onto the better rotation for
scenery. Thanks_giantrock73
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